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Mobile payment systems and use of prototypes in teaching process

Mobile payment systems and use of prototypes in teaching process. International Graduate Consortium And Educational Symposium. University of Maribor Faculty of Organizational Sciences Uroš Hribar, B.Sc. Uros.Hribar@fov.uni-mb.si. Mobile payment.

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Mobile payment systems and use of prototypes in teaching process

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  1. Mobile payment systems anduse of prototypes in teaching process International Graduate Consortium And Educational Symposium University of Maribor Faculty of Organizational Sciences Uroš Hribar, B.Sc. Uros.Hribar@fov.uni-mb.si

  2. Mobile payment Mobile payment system is an electronic payment system where transactions or just part of them are conducted through wireless communication or mobile network. Mobile payment systems are electronic payment systems with added time and place independence and usability and convenience. Fastest developing m-payment systems are based on mobile phones and PDAs (Personal Digital Assistants) GSCES 2001, Otočec

  3. Mobile payment service providers • Financial institutions (banks) • Mobile network operators • Acquirers (specialized mobile payment service providers) • peer-to-peer mobile payments GSCES 2001, Otočec

  4. Mobile payment systems • Mobile voice services • Banking services • Bill payment • Credit card management • SIM Toolkit • Mobile phone banking services • Wireles Application Protocol (WAP) • Mobile internet services • Mobile e-wallet • SIM card + mobile phone • E-cash • Bluetooth GSCES 2001, Otočec

  5. Mobile Payment types GSCES 2001, Otočec

  6. Prototyping • Prototype is a first full-scale and usually functional form of a new type or design of an construction (Lantz). • Prototyping is based on building a model of the system to be developed. GSCES 2001, Otočec

  7. Prototyping methodology • Determine Feasibility • Study Present Systems • Define requirements • Define prototype • Build prototype • Exercise prototype • Acceptance test • Train Users • Install GSCES 2001, Otočec

  8. Types of prototypes • Rich picture • Block diagram • Process diagram • Functional prototype • User interface GSCES 2001, Otočec

  9. Use of prototypes • more clear system representation • presenting system functionality • presenting user interface • base for communication • testing • Why not use them in teaching process. GSCES 2001, Otočec

  10. Use of prototype in teaching proces • easier teaching • understanding systems and processes • faster learning • more clear representation GSCES 2001, Otočec

  11. WAP mobile banking prototype Includes: user with mobile phone, mobile network, WAP Gateway, Web Server, Banking system Enable users to use banking services whenever and whereever they are Gateway represents the bridge between mobile and internet environment by translating between WAP and HTTP User connects to servies on web server through wap gateway using mobile phone GSCES 2001, Otočec

  12. HTTP WAP mobile banking prototype GSCES 2001, Otočec

  13. Process of checking acount ballance GSCES 2001, Otočec

  14. User interface GSCES 2001, Otočec

  15. Possible research questions • On which way prototypes can be used in the teaching and learning process? • What kind of prototypes would be the most suitable for teaching? • Does use of prototypes really affect on faster comprehension and learning? • Is it enough just to show prototype to students or it is necessary for students to play with it? GSCES 2001, Otočec

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