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Explore a new VR interface that prioritizes the body's natural processes of breathing and balance, allowing users to navigate immersive virtual worlds with intuitive precision. Developed as an alternative to traditional hand-based methods, this approach aims to connect users to virtual spaces in a more embodied and experiential way. Dive into a unique experience that redefines the relationship between users and virtual environments. (Word count: 56)
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[R]ather than relying on conventional hand-based VR interface methods such as joystick, wand, trackball, or glove - which tend to support a disembodied, distanced and controlling stance toward the world - we developed an interface that is body-centered, relying on the intuitive, instinctual, visceral processes of breathing and balance. Through breath, the immersant is able to rise and fall in space with ease and precision. By subtly altering the body’s centre of balance, the immersant is able to change direction. This reliance of breath and balance is intended to re-affirm the role of the living physical body in immersive virtual space, as subjective experiential ground. Char Davies, Osmose and Ephémère, Immersence Inc., 1998.