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SCORM Application

SCORM Application. Candace Filip, Instructional Designer Aaron Silvers, Content Developer ADL Technology Center. Goals. To demonstrate four SCORM 2004 content examples Describe lessons learned about Sequencing from an Instructional Design and Content Development perspective including: 

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SCORM Application

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  1. SCORM Application Candace Filip, Instructional Designer Aaron Silvers, Content Developer ADL Technology Center

  2. Goals • To demonstrate four SCORM 2004 content examples • Describe lessons learned about Sequencing from an Instructional Design and Content Development perspective including:  • Effective team communications • Project management • Instructional sequencing

  3. Session Agenda • Demonstration of applications • Data Model • Plug-In Technologies • Application Programming Interface • Sequencing & Navigation • Lessons Learned

  4. Data Model Content Examples (DMCE) Released 21.12.2004 http://www.adlnet.org/downloads/3.cfm

  5. DMCE Overview • Describes the SCORM 2004 Run-Time Environment Data Model • Demonstrates usage of several data model elements

  6. DMCE Purpose • To provide information and examples for organizations and individuals to view in preparation for the design, development and implementation of SCORM 2004 content

  7. DMCE Audience • Instructional Designers • Content Developers • Project Managers • Acquisition Personnel • Other

  8. DMCE Objectives • Provide audience with information about the SCORM 2004 Data Model Elements • Import and explore into any SCORM 2004-conformant Learning Management System (LMS)

  9. DMCE Demonstration

  10. DMCE Results • Content Developers and Instructional Designers are able to better understand the concept of Data Model Elements • Most downloaded SCORM 2004 content example from ADLNet.org • Used as a testing package by LMS vendors

  11. Plug-In Technologies Example (PITE) Released 11.05.2005 http://www.adlnet.org/downloads/201.cfm

  12. PITE Overview • Describes and gives examples of the use of plug-in technologies with SCORM 2004 • Macromedia Flash MX 2004 • Macromedia Director MX 2004 • Demonstrates the code necessary for the plug-in to communicate with the LMS

  13. PITE Purpose • Provides information and examples for organizations and individuals to view in preparation for the use of plug-ins with SCORM 2004

  14. PITE Audience • Content Developers • Others

  15. PITE Objectives • Demonstrates multimedia content that works in a SCORM environment using a variety of browser plug-in technologies

  16. PITEDemonstration

  17. PITE Results • Provides an example of how to work with different technologies in a SCORM 2004 Run-Time Environment • Raised awareness in authoring tool vendors to support SCORM 2004 with their products

  18. Multiple Sequencing Content Examples (MSCE) Demonstrating theApplication Programming Interface(API) Released 27.09.2005 http://www.adlnet.org/downloads/219.cfm

  19. MSCE Overview • Designed to demonstrate sequencing strategies using the SCORM 2004

  20. MSCE Purpose • Create a better understanding of the API for developers 

  21. MSCE Audience • Content Developers • Software Developers • Others

  22. MSCE Objectives • Replace the original “Photoshop” examples with optimized code • Provide improved, relevant documentation to accompany the content examples • Introduce useful content about the SCORM 2004 API

  23. MSCE Demonstration

  24. MSCE Results • Widely adopted download to demonstrate different sequencing strategies with a high degree of reusable content

  25. Sequencing Essentials Content Example(SECE)

  26. SECE Overview • Describes high-level background knowledge of the mechanisms built into SCORM 2004 to implement Instructional Sequencing strategies • Visually illustrates concepts involved in SCORM 2004 Sequencing and Navigation

  27. SECE Purpose • Provides high level information as background knowledge necessary to successfully implement SCORM 2004 Sequencing & Navigation strategies

  28. SECE Audience • Content Developers • Instructional Designers • Project Managers

  29. SECE Objectives • To give an overview of general Sequencing and Navigation knowledge • Ensure audience has understanding of concepts of Sequencing and Navigation

  30. SECE Demonstration

  31. SECE Results • Pending release

  32. Lessons Learned

  33. Lessons Learned • Instructional strategies relating to Sequencing & Navigation • Project team communications • Efficiencies gained over time • Streamlining processes

  34. Planning Decisions • Analyze audience • Make metadata decisions early • Design templates for use with content • Document all decisions

  35. Design Document • Design document is the place to notate all decisions and changes for the content example • Provides information to the team so all are on the same level of understanding

  36. Introduction Purpose and Scope Instructional Strategy Audience Context Objectives Participation Assessment Design Strategy Presentation Sequencing Strategy Screen Design Considerations Technical Requirements Naming Conventions Data Tracking and Reporting Data Model Elements Metadata Requirements Multimedia Navigation Re-entry and exit behaviors Implementation Project Management Roles and Responsibilities Project Milestones Design Document

  37. Metadata • Writing quality Metadata • Capturing Metadata • Rendering of Metadata

  38. Sequencing • Instructional Strategy • Flow Charts • Aids communication from Instructional Designer to Content Developer • Results

  39. Content Development • Building a reusable library of code • Reuse of resources saves development time • Requires more time in architecture • Developing for efficiency

  40. Questions

  41. Resources • ADLnet.org Web Site • SCORM Documentation • Content Examples • SCORM Articles http://www.ADLnet.org/

  42. Thank you

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