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Concepts : January Public Meeting

Concepts : January Public Meeting. January Meeting Preferred Concepts. OVERLOOK. GATHERING SPACE. Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history

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Concepts : January Public Meeting

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  1. Concepts: January Public Meeting

  2. January Meeting Preferred Concepts OVERLOOK GATHERING SPACE

  3. Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Visitors Center, classrooms. Expanded archeology research Commitment to complete development January Public Comments

  4. Don’t repeat other local resources Free public access No Visitors Center INTERACTIVE interpretation Provide emphasis on the adobe and spring… … but tell the whole history. Recommendations (February PRAB)

  5. Development Plan OPTION 1D (February PRAB)

  6. Development Plan OPTION 1D • Location of Parking • Level of Spring restoration / development • Level of access to park features • Level of recreation / play elements • High level of frustration / communication issues

  7. Development Plan OPTION 1D Recommendation: Public workshop to facilitate final plan draft.

  8. March 10th Public Workshop

  9. Public Workshop Results TABLE 1 TABLE 2 TABLE 3 TABLE 4 TABLE 5

  10. Public Workshop: Table 2 (yellow) • Utilized Option 1D (very similar) • Controlled access to southern end • Added water play, playground • Added additional green areas • Added multiple ramadas • Did want to move parking, concerned about cost. • Security guard

  11. Public Workshop: Table 4 (green) • Utilized Option 1D • Relocated parking to south • ‘Discover’ overlook • Added multiple ramadas • Minimized spring development (with boardwalk) • Green areas for “free play”. • Expanded orchard • Onsite attendant • Grave marker

  12. Public Workshop: Table 5 (blue) • Utilized Option 1D • Minimal spring (no boardwalk) • Site Steward program • Fence / close historical park • Interactive play (scavenger hunt, discover and explore) • Green/Low impact development (natural landscape, composting toilets, sturdy furniture, cost)

  13. Public Workshop: Cross-over Votes TABLE 2 TABLE 4 TABLE 5 • Overlook North End • Minimal Spring • Tree Buffer Perimeter • Orchard Expanded • Composting Toilets • Site Steward • Grave Marker

  14. Public Workshop: Voting Results T2 T4 T5 Parking / Entry Access / Security Play Elements Spring Development 2 2 4 3 11 8 2 8 8 26 6 9 4 5 24 Relocate received highest vote, but split decision. (Combine T2, T5) Strongly want controlled access to Adobe area, open access north Spectrum from Green space (T4) to structured play (T5). Strongly want ‘naturalized’, minimal spring development (T4 + T5)

  15. Workshop Themes Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Visitors Center, classrooms. Expanded archeology research Commitment to complete development

  16. Workshop Themes Preservation of site history Control site access around Adobe Perimeter Fencing Controlled access to southern portion of park (historic) Open access to northern portion (spring)

  17. Workshop Themes Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Visitors Center, classrooms. Expanded archeology research Commitment to complete development

  18. Workshop Themes Restoration of spring habitat No boardwalk, or minimal boardwalk Naturalized restoration – native plantings, soft paved trails

  19. Workshop Themes Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Visitors Center, classrooms. Expanded archeology research Commitment to complete development

  20. Workshop Themes Educational (yet fun) opportunities Green Areas for free play Discovery / Exploration (scavenger hunt) No “playgrounds” or courts

  21. Workshop Themes Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Visitors Center, classrooms. Expanded archeology research Commitment to complete development

  22. Workshop Themes Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Naturalized Site (and spring) Soft paved trails

  23. Workshop Themes Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Visitors Center, classrooms. Expanded archeology research Commitment to complete development

  24. Workshop Themes Visitors Center, classrooms. Onsite Staff Stewardship Program

  25. Workshop Themes Preservation of site history Restoration of spring habitat Educational (yet fun) opportunities Minimize paving, impact of recreation on history More interpretive trails, no courts or ‘tot lots’ Visitors Center, classrooms. Expanded archeology research (process) Commitment to complete development

  26. Parking • Minimize asphalt • North portion pedestrian access (pedestrian crossing) • Parking for historic portion • Access after dusk

  27. Spring Area • Naturalized look • Do not overdevelop • None or minimal boardwalk

  28. Access and Security • Fencing around historic portion, closed at dusk • Supplemental fencing at Adobe

  29. Concept 1E • Two smaller soft-paved parking areas • Overlook ‘discovery’ • Naturalized Spring • Soft Paved Trails • Additional ramadas • Green open spaces • Exploration / Discovery play

  30. Discovery and Exploration Play • Scavenger Hunt • Objects to climb and explore • Green areas for free play • Places to dig and explore

  31. Discovery and Exploration Play • Scavenger Hunt • Objects to climb and explore • Green areas for free play • Places to dig and explore

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