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Blackjack Programming Project

Blackjack Programming Project. Computer Science SS2011 FH Aachen. Group No. 4 Team A: Simwata Ertrugrul Team B: Gaurang Issis Team C: George Sina Team D: Antonio Saeed Team E: Ashwin. Computer Science SS2011 FH Aachen. 1. FLOW CHART OF THE GAME ACTIVITIES.

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Blackjack Programming Project

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  1. BlackjackProgramming Project Computer Science SS2011 FH Aachen

  2. Group No. 4 TeamA: Simwata Ertrugrul Team B: Gaurang Issis Team C: George Sina Team D: Antonio Saeed TeamE: Ashwin Computer Science SS2011 FH Aachen

  3. 1. FLOW CHART OF THE GAME ACTIVITIES Computer Science WS2010 FH Aachen

  4. Main ActivityDiagram

  5. 2. Displays Computer Science WS2010 FH Aachen

  6. Display1 • Initial Display while starting the game • Also providing the HELP button

  7. Display 2 • Display while shuffling the cards

  8. Display 3 • Display indicating the cards and score of the player and the dealer

  9. Display 4 • Display indicating “Player Win” along with the final scores

  10. Display 5 • Display indicating “Player Lose” along with the score

  11. Display 6 • Display indicating “Blackjack”

  12. Display 7 • Display indicating on the second ACUASeasy board connected as “Player” when in Automatic game mode

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