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PowerPlayer Game: Enhancing Learning Outcomes for Teachers

This project explores the use of the PowerPlayer game as a didactic tool for teachers to achieve knowledge, skills, and social competencies in their students. The workshop provides teachers with various models for implementing the game in their curriculum.

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PowerPlayer Game: Enhancing Learning Outcomes for Teachers

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  1. WORKSHOPS FOR TEACHERS PowerPlayer game as a didactic tool This project has been funded with support from the European Commission. This communication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

  2. PowerPlayergame as a source of knowledge for learners PowerPlayergame as a source of knowledge for learners – learning outcomespossible to achieve • KNOWLEDGE • SKILLS • SOCIAL COMPETENCIES

  3. Exercise 4.1 • Exercise4.1 (worksheet) Examine the contents of the documents, which indicate the framework of education (eg. in Poland it is core curriculum) to the subject that you teach and select which learning aims and outcomes you think can be achieve using the PowerPlayer game. Here is a sample selection of content that can be implemented on various school subjects with the use of game….

  4. How to use the game in practice? • Learning outcomesthat can be achieved with the PowerPlayergame can be foundin the current documentsforming the framework of education, eg. in Poland in core curriculum, but theyare distributedin different school subjects. To achieve this, one of the proposed organizational modelscan be used. • Models of using the game in schoolpractice: - monodisciplinary - multidisciplinary - interdisciplinary

  5. Monodisciplinary model Monodisciplinary model consists of: • implementation of the entire game in one school subject • enriching the subject with the content fromother subjects • building a holistic picture of the world, thanks to the integration of knowledge from many disciplines on one lesson.

  6. Exercise4.2 • Exercise 4.2 (worksheet) Consider how to carry out the game with yourlearnersusing the monodisciplinarymodel. Plan four two-hours longmeeting with the learners, where you play one round of the gameand youachieveselected educational goals. . Before you begin, refer to the descriptions of successive rounds of games included in "Four rounds" chapter of PowerPlayer Guide.This will help you to adjust the objectives to be achieved properlyat the various meetings, so as to fit the nature of the rounds.

  7. Multidisciplinary model Multidisciplinarymodel consists of: • implementation of consecutiverounds of the game withina variety of school subjects - the division of labor and education content among several teachers • cooperation of teachers in the interdisciplinaryteam, who on the occasion of carrying out the specified round, canimplement the selected learning objectives of their subject. This model: • gives teachers and students the possibility of examining issues in the course of the game, from the point of view of different education • learnersrealize the complexity of the problems related to energy and sustainable development

  8. Polishexample: Learning outcomeschosen by the teachers on consecutivefour 2-hours-long meetings

  9. Exercise 4. 3 • Exercise 4. 3 (worksheet) Select a group of 4 persons, so that in each of them were teachers of at least two different school subjects. Your group is now a interdisciplinaryteam of teachers, whose job is to play PowerPlayer and implementation of lessons of their subjects referring to the game. Make a plan who will lead each round of the game and what learning goalsof your subject will be realizedduringthe lesson. An additional task of each teacher is to indicate the idea of one example of an exercise related to the theme of the game, which will be conducted during the lesson.

  10. Interdisciplinary model Interdisciplinarymodelconsists of: • the cooperation of teachers of different subjects, who will work together on the implementation of educationcontent and willconduct the game • the creation of such a plan to use the game to build a coherent picture of learners' educational complex problem of sustainable development from different points of view, • showing of cause-and-effect relations whiletackling the issue • correlationmeasures of the teachers in time and settingthe order of introducedcontent • consolidation of elements fromvarious school subjects: in terms of content and methodology.

  11. Service learning activity • Exercise 4.4 (worksheet) Selecta group of 3-4 persons, so that each of them were teachers at least two different school subjects. Your group is now a interdisciplinaryteam of teachers, whose job is to come up with an educational project in which youconsolidatemethodology and content of theissues related to sustainable development (or both at the same time – itis a challenge for the ambitious!) The project must take into account the use of PowerPlayergame. Good luck in your creative thinking!

  12. Service learning activity • Proposals for learning by working for the community (service learning) offer the possibility of joint development of concepts about how the knowledge that learnerstake away from the game can be used for the local community. • Elements of service learning should also take into account the classes prior to use of the game. Thanks to this, during the game the learnerswill be able to associate actions taken in the game, with those encountered in everyday lifemore easily. The game becomes more real and gain on educational values.

  13. Exercise 4.5 • Exercise4.5 (worksheet) Working in groups of 3-4 indicateatleast four ideas of activities / projects inducing students to learn the issues related to sustainable development, by working for the local community. Enter the ideas in the scheme.

  14. Thankyou for yourwork in this part of the training!

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