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Project planning

Project planning. The systems life cycle. Feasibility study. Initial study Looks to see if a new system can be built At reasonable cost In reasonable time. Feasibility study. Fact finding finds out what people want from the new system by using: Questionnaires Interviews Observation

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Project planning

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  1. Project planning The systems life cycle

  2. Feasibility study • Initial study • Looks to see if a new system can be built • At reasonable cost • In reasonable time

  3. Feasibility study Fact finding finds out what people want from the new system by using: • Questionnaires • Interviews • Observation • Inspection of records

  4. Analysis • Identifies the problems to be solved • Looks in detail at the current system • Understands the existing system

  5. Design • Designs the system in line with the user requirements • Chooses input, storage and output methods • Decides on the processes • Designs input/output screens and layouts spreadsheets, databases, etc. • Designs validation tests • Designs test plans

  6. Implementation • Produces a working solution according to the design • Produces framework for databases, spreadsheets, etc. • Programmers produce the program code • Uses software tools to produce a solution • Produces the working system according to the design

  7. Testing • Test plan created during design stage is used to test the system • Test data is entered • Results are compared with what was expected • Remedial action is taken to correct faults • Validation tests are tested

  8. Training and documentation • User training on how to use the new system • Documentation to help the user is created

  9. Evaluation and monitoring • Checking user requirements and performance criteria have been met • Assessment of client/user satisfaction • Setting up review cycle so new system is periodically reviewed

  10. Maintenance • Set up help-desk facilities • Add extra functions when required • Improve performance • Investigate system crashes to prevent them happening again

  11. Project Management • Some in charge of the project – Project Manager • Work divided among team members • Appropriate task for their skills • Conflicts sorted out • Budget managed • Reviewed regularly • Work produced is fit for purpose and deadlines are met

  12. ICT in projects • Production of computer games • Business • Education • Cultural interaction

  13. System investigation methods • Questionnaires • Interviews • Observation • Inspection of records

  14. System implementation strategies • Direct changeover • Parallel changeover • Phased changeover • Pilot changeover

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