390 likes | 412 Views
Explore MIPS Assembly instructions, immediate addressing concepts, and procedure calls optimization in computer architecture. Learn to use registers effectively for procedure calls and enhance switch statement performance. Discover ways to streamline comparisons and arithmetic operations with MIPS Immediate Addressing.
E N D
Computer Architecture CSE 3322 Lecture 4 Assignment: 2.4.1, 2.4.4, 2.6.1, 2.10.4, 2.10.6 Due 2/10/09 http://crystal.uta.edu/~cse3322
Case / Switch Statement switch ( k ) { case 0: statement 0; break case 1: statement 1; break case 2: statement 2; break}
Case / Switch Statement switch ( k ) { case 0: statement 0; break case 1: statement 1; break case 2: statement 2; break } if k < 0, then Exit slt set on less than slt rd, rs, rt means if rs < rt, rd = 1, else rd=0
Case / Switch Statement switch ( k ) { case 0: statement 0; break case 1: statement 1; break case 2: statement 2; break } if k < 0, then Exit slt set on less than slt rd, rs, rt means if rs < rt, rd = 1, else rd=0 So, if k ~ $s0 slt $t0, $s0, $zero # $t0 = 1 if k < 0 bne $t0, $zero, Exit # goto Exit if k < 0
Case / Switch Statement switch ( k ) { case 0: statement 0; break case 1: statement 1; break case 2: statement 2; break } if k < 0, then Exit slt set on less than slt rd, rs, rt means if rs < rt, rd = 1, else rd=0 So, if k ~ $s0 slt $t0, $s0, $zero # $t0 = 1 if k < 0 bne $t0, $zero, Exit # goto Exit if k < 0 And the test for k > 2 is, assuming $s1 = 3 slt $t0, $s0, $s1 # $t0 = 1 if k < 3 beq $t0, $zero, Exit # goto Exit if k >=3
Case / Switch Statement switch ( k ) { case 0: statement 0; break case 1: statement 1; break case 2: statement 2; break } JumpTable[ k ] addr of statement 2 addr of statement 1 addr of statement 0 For a given k, place JumpTable[ k ] in register $t0 using lw instruction
Case / Switch Statement switch ( k ) { case 0: statement 0; break case 1: statement 1; break case 2: statement 2; break } JumpTable[ k ] addr of statement 2 addr of statement 1 addr of statement 0 load JumpTable[ k ] in a register and jump to it jr jump register jr rs means go to address in register rs
Case / Switch Statement switch ( k ) { case 0: statement 0; break k is in $s0, case 1: statement 1; break Start of JumpTable is case 2: statement 2; break } in $t1 slt $t0, $s0, $zero # $t0 = 1 if k < 0 bne $t0, $zero, Exit # goto Exit if k < 0 slt $t0, $s0, $s1 # $t0 = 1 if k < 3 beq $t0, $zero, Exit # goto Exit if k >=3 Exit:
Case / Switch Statement switch ( k ) { case 0: statement 0; break k is in $s0, case 1: statement 1; break Start of JumpTable is case 2: statement 2; break } in $t1 slt $t0, $s0, $zero # $t0 = 1 if k < 0 bne $t0, $zero, Exit # goto Exit if k < 0 slt $t0, $s0, $s1 # $t0 = 1 if k < 3 beq $t0, $zero, Exit # goto Exit if k >=3 add $t0, $s0, $s0 # $t0 = 2 * k add $t0, $t0, $t0 # $t0 = 4 * k add $t0, $t0, $t1 # $t0 = addr of JumpTable[k] lw $t2, 0( $t0) # $t2 = JumpTable[k] jr $t2 # jump to addr in $t2 Exit:
MIPS Assembly Instructions Pseudo instructions Instructions supported by the Assembler but not implemented in hardware. Ex: move multiply branch less than, less than or equal, greater than, greater than or equal
MIPS Immediate Addressing Very common to use a constant in arithmetic operations. Examples? Make it faster to access small constants. Keep the constant in the instruction. add immediate addi $s1, $s2, constant $s1 = $s2 + constant op rs rt immediate 8 18 17 constant 6 5 5 16 I type of format The constant can be negative!
MIPS Immediate Addressing Very common to use a constant in comparison operations. Examples? Make it faster to do comparisons. Keep the constant in the instruction slt immediate slti $t0, $s2, constant $t0 = 1 if $s2 < constant else $t0 = 0 op rs rt immediate 10 18 8 constant 6 5 5 16 I type of format
Procedure Calls • Place parameters where the procedure can access them
Procedure Calls • Place parameters where the procedure can access them • Transfer control to the procedure
Procedure Calls • Place parameters where the procedure can access them • Transfer control to the procedure • Perform the task of the procedure
Procedure Calls • Place parameters where the procedure can access them • Transfer control to the procedure • Perform the task of the procedure • Place the results where the calling program can access • them
Procedure Calls • Place parameters where the procedure can access them • Transfer control to the procedure • Perform the task of the procedure • Place the results where the calling program can access • them • 5. Return control to the point of the call
Place parameters where the procedure can access them • Transfer control to the procedure • Perform the task of the procedure • Place the results where the calling program can access • them • 5. Return control to the point of the call Procedure Calls Allocate registers to hold data for procedure calls $a0 - $a3 : four registers to pass parameters $v0 - $v1 : two registers to return values $ra : one return address register
Place parameters where the procedure can access them • Transfer control to the procedure • Perform the task of the procedure • Place the results where the calling program can access • them • 5. Return control to the point of the call Procedure Calls Allocate registers to hold data for procedure calls $a0 - $a3 : four registers to pass parameters $v0 - $v1 : two registers to return values $ra : one return address register Need jump-and-link instruction : jal ProcedureAddress means :save return address in $ra and jumps to ProcedureAddress
Place parameters where the procedure can access them • Transfer control to the procedure • Perform the task of the procedure • Place the results where the calling program can access • them • 5. Return control to the point of the call Procedure Calls Allocate registers to hold data for procedure calls $a0 - $a3 : four registers to pass parameters $v0 - $v1 : two registers to return values $ra : one return address register Need jump-and-link instruction : jal ProcedureAddress means :save return address in $ra and jumps to ProcedureAddress How do you return?
Compiling a “leaf” Procedure (Does not Call another Procedure) int leaf_example ( int g, int h, int i, int j) { int f ; f = ( g + h ) – ( i + j ) ; return f ;}
Compiling a “leaf” Procedure (Does not Call another Procedure) int leaf_example ( int g, int h, int i, int j) { int f ; f = ( g + h ) – ( i + j ) ; return f ;} Assign g to $a0, h to $a1, i to $a2, j to $a3 and f to $v0.
Compiling a “leaf” Procedure (Does not Call another Procedure) int leaf_example ( int g, int h, int i, int j) { int f ; f = ( g + h ) – ( i + j ) ; return f ;} Assign g to $a0, h to $a1, i to $a2, j to $a3 and f to $v0. Leaf_example: add $t0, $a0, $a1 # Temp $t0 = g + h add $t1, $a2, $a3 # Temp $t1 = i + j sub $v0, $t0 , $t1 # $v0 = (g+h) – (i+j) jr $ra # jump back to calling routine
Compiling a “leaf” Procedure (Does not Call another Procedure) int leaf_example ( int g, int h, int i, int j) { int f ; f = ( g + h ) – ( i + j ) ; return f ;} Assign g to $a0, h to $a1, i to $a2, j to $a3 and f to $v0. Leaf_example: add $t0, $a0, $a1 # Temp $t0 = g + h add $t1, $a2, $a3 # Temp $t1 = i + j sub $vo, $t0 , $t1 # $v0 = (g+h) – (i+j) jr $ra # jump back to calling routine What if the calling procedure uses $t0 and $t1?
Procedure Calls How can we preserve “saved registers” of the calling procedure ? What if there are not enough registers allocated to pass parameters and values ?
Procedure Calls Store the registers in memory using a stack. push $s0 pop $s0 High Stack $sp $sp contents of $s0 $sp Low
Stack Processes • A stack is a last-in-first-out queue
Stack Processes • A stack is a last-in-first-out queue • The stack pointer, $sp, points to the most recently • allocated address.
Stack Processes • A stack is a last-in-first-out queue • The stack pointer, $sp, points to the most recently • allocated address. • By convention, stacks grow from higher addresses • to lower addresses.
Stack Processes • A stack is a last-in-first-out queue • The stack pointer, $sp, points to the most recently • allocated address. • By convention, stacks grow from higher addresses • to lower addresses. • To push $s0, $s1, and $s2, first reduce $sp three words • and then save the registers.
Push on the Stack addi $sp, $sp, -12 # adjust stack pointer 3 words sw $s2, 8($sp) # store $s2 at $sp + 8 sw $s1, 4($sp) # store $s1 at $sp + 4 sw $s0, 0($sp) # store $s0 at $sp push $s2, $s1, and $s0 High $sp $sp contents of $s2 contents of $s1 contents of $s0 $sp Low
Pop off the Stack lw $s0, 0($sp) # restore $s0 from $sp lw $s1, 4($sp) # restore $s1 from $sp + 4 lw $s2, 8($sp) # restore $s2 from $sp + 8 addi $sp, $sp, 12 # adjust stack pointer 3 words pop $s0, $s1, and $s2 High $sp $sp contents of $s2 contents of $s1 contents of $s0 $sp Low
Procedure Call • Save the registers used by the procedure by • pushing on the stack at the start push $s2, $s1, and $s0 pop $s0, $s1, and $s2 High $sp $sp contents of $s2 contents of $s1 contents of $s0 $sp Low
Procedure Call • Save the registers used by the procedure by • pushing on the stack at the start • 2. Restore the registers used by the procedure by • popping off the stack at the end push $s2, $s1, and $s0 pop $s0, $s1, and $s2 High $sp $sp contents of $s2 contents of $s1 contents of $s0 $sp Low
Procedure Call • Also data and results can be transferred between the • procedure and calling program using the stack push $s2, $s1, and $s0 pop $s0, $s1, and $s2 High $sp $sp contents of $s2 contents of $s1 contents of $s0 $sp Low
Procedure Call Conventions • By agreement the following registers are preserved: • Saved Registers: $s0 - $s7 • Return Address: $ra • Which means that the called routine must return to the • calling program with these registers unchanged. • If the called routine changes any of these ( includes calling • a routine) it must first save them on the stack and restore • them upon return.
Procedure Call Conventions • By agreement the following registers are preserved: • Saved Registers: $s0 - $s7 • Return Address: $ra • Which means that the called routine must return to the • calling program with these registers unchanged. • If the called routine changes any of these ( includes calling • a routine) it must first save them on the stack and restore • them upon return. • The stack must be kept correct, so the Stack Pointer, $sp, • and the Stack above the Stack Pointer must be the same • across the procedure call.
Procedure Call Conventions • By agreement the following registers are not preserved: • Temporary Registers: $t0 - $t9 • Argument Registers: $a0 - $a3 • Return Value Registers: $v0 - $v1 • Stack below the stack pointer • Which means that the calling routine must push any of • these registers on the stack that are needed after the call. • Why not just push all the registers on the stack ? • When would this be necessary ?
MIPS Register Conventions Name Register Usage Preserved Number Across Call $zero 0 constant 0 na $v0-$v1 2-3 values for results no $a0-$a3 4-7 arguments no $t0-$t7 8-15 temporaries no $s0-$s7 16-23 saved yes $t8-$t9 24-25 more temporaries no $gp 28 global pointer yes $sp 29 stack pointer yes $fp 30 frame pointer yes $ra 31 return address yes Registers not listed are reserved for Assembler and OS