1 / 7

Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026

If you want free pdf format of report click here : https://tinyurl.com/y5b6zch3<br><br>Artificial Intelligence in Video Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource.

mishti1102
Download Presentation

Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Report Title: Global and United States Artificial Intelligence in Video Games Market Size, Status and Forecast 2020-2026 Published On: October 2020 Category: ICT & Media Pages: 129 Report Overview: Global Artificial Intelligence in Video Games Scope and Market Size Artificial Intelligence in Video Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Artificial Intelligence in Video Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026. Market segment by Type, the product can be split into On-Premise Cloud-based Market segment by Application, split into PC TV Smartphone & Tablet Based on regional and country-level analysis, the Artificial Intelligence in Video Games market has been segmented as follows: North America United States Canada Europe Germany France U.K. Italy Russia Nordic Rest of Europe Asia-Pacific 24marketreports | International +1 646 781 7170 | www.24marketreports.com

  2. China Japan South Korea Southeast Asia India Australia Rest of Asia-Pacific Latin America Mexico Brazil Middle East & Africa Turkey Saudi Arabia UAE Rest of Middle East & Africa In the competitive analysis section of the report, leading as well as prominent players of the global Artificial Intelligence in Video Games market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020. The key players covered in this study Ubisoft EA Tencent Sony Microsoft Playtika Activision Blizzard NetEase Nintendo Google Nexon Square Enix Konami Take-Two Interactive NCSoft Table of Contents: 1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 24marketreports | International +1 646 781 7170 | www.24marketreports.com

  3. 1.2.1 Global Artificial Intelligence in Video Games Market Size Growth Rate by Type: 2020 VS 2026 1.2.2 On-Premise 1.2.3 Cloud-based 1.3 Market by Application 1.3.1 Global Artificial Intelligence in Video Games Market Share by Application: 2020 VS 2026 1.3.2 PC 1.3.3 TV 1.3.4 Smartphone & Tablet 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Artificial Intelligence in Video Games Market Perspective (2015-2026) 2.2 Global Artificial Intelligence in Video Games Growth Trends by Regions 2.2.1 Artificial Intelligence in Video Games Market Size by Regions: 2015 VS 2020 VS 2026 2.2.2 Artificial Intelligence in Video Games Historic Market Share by Regions (2015-2020) 2.2.3 Artificial Intelligence in Video Games Forecasted Market Size by Regions (2021-2026) 2.3 Industry Trends and Growth Strategy 2.3.1 Market Trends 2.3.2 Market Drivers 2.3.3 Market Challenges 2.3.4 Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Artificial Intelligence in Video Games Players by Market Size 3.1.1 Global Top Artificial Intelligence in Video Games Players by Revenue (2015-2020) 3.1.2 Global Artificial Intelligence in Video Games Revenue Market Share by Players (2015-2020) 3.2 Global Artificial Intelligence in Video Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3) 3.3 Players Covered: Ranking by Artificial Intelligence in Video Games Revenue 3.4 Global Artificial Intelligence in Video Games Market Concentration Ratio 3.4.1 Global Artificial Intelligence in Video Games Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence in Video Games Revenue in 2019 3.5 Key Players Artificial Intelligence in Video Games Area Served 3.6 Key Players Artificial Intelligence in Video Games Product Solution and Service 3.7 Date of Enter into Artificial Intelligence in Video Games Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Artificial Intelligence in Video Games Breakdown Data by Type (2015-2026) 4.1 Global Artificial Intelligence in Video Games Historic Market Size by Type (2015-2020) 4.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Type (2021-2026) 5 Artificial Intelligence in Video Games Breakdown Data by Application (2015-2026) 5.1 Global Artificial Intelligence in Video Games Historic Market Size by Application (2015-2020) 5.2 Global Artificial Intelligence in Video Games Forecasted Market Size by Application (2021-2026) 6 North America 6.1 North America Artificial Intelligence in Video Games Market Size (2015-2026) 24marketreports | International +1 646 781 7170 | www.24marketreports.com

  4. 6.2 North America Artificial Intelligence in Video Games Market Size by Type (2015-2020) 6.3 North America Artificial Intelligence in Video Games Market Size by Application (2015-2020) 6.4 North America Artificial Intelligence in Video Games Market Size by Country (2015-2020) 6.4.1 United States 6.4.2 Canada 7 Europe 7.1 Europe Artificial Intelligence in Video Games Market Size (2015-2026) 7.2 Europe Artificial Intelligence in Video Games Market Size by Type (2015-2020) 7.3 Europe Artificial Intelligence in Video Games Market Size by Application (2015-2020) 7.4 Europe Artificial Intelligence in Video Games Market Size by Country (2015-2020) 7.4.1 Germany 7.4.2 France 7.4.3 U.K. 7.4.4 Italy 7.4.5 Russia 7.4.6 Nordic 7.4.7 Rest of Europe 8 China 8.1 China Artificial Intelligence in Video Games Market Size (2015-2026) 8.2 China Artificial Intelligence in Video Games Market Size by Type (2015-2020) 8.3 China Artificial Intelligence in Video Games Market Size by Application (2015-2020) 8.4 China Artificial Intelligence in Video Games Market Size by Region (2015-2020) 8.4.1 China 8.4.2 Japan 8.4.3 South Korea 8.4.4 Southeast Asia 8.4.5 India 8.4.6 Australia 8.4.7 Rest of Asia-Pacific 9 Japan 9.1 Japan Artificial Intelligence in Video Games Market Size (2015-2026) 9.2 Japan Artificial Intelligence in Video Games Market Size by Type (2015-2020) 9.3 Japan Artificial Intelligence in Video Games Market Size by Application (2015-2020) 9.4 Japan Artificial Intelligence in Video Games Market Size by Country (2015-2020) 9.4.1 Mexico 9.4.2 Brazil 10 Southeast Asia 10.1 Southeast Asia Artificial Intelligence in Video Games Market Size (2015-2026) 10.2 Southeast Asia Artificial Intelligence in Video Games Market Size by Type (2015-2020) 10.3 Southeast Asia Artificial Intelligence in Video Games Market Size by Application (2015-2020) 10.4 Southeast Asia Artificial Intelligence in Video Games Market Size by Country (2015-2020) 10.4.1 Turkey 10.4.2 Saudi Arabia 10.4.3 UAE 24marketreports | International +1 646 781 7170 | www.24marketreports.com

  5. 10.4.4 Rest of Middle East & Africa 11 Key Players Profiles 11.1 Ubisoft 11.1.1 Ubisoft Company Details 11.1.2 Ubisoft Business Overview 11.1.3 Ubisoft Artificial Intelligence in Video Games Introduction 11.1.4 Ubisoft Revenue in Artificial Intelligence in Video Games Business (2015-2020)) 11.1.5 Ubisoft Recent Development 11.2 EA 11.2.1 EA Company Details 11.2.2 EA Business Overview 11.2.3 EA Artificial Intelligence in Video Games Introduction 11.2.4 EA Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.2.5 EA Recent Development 11.3 Tencent 11.3.1 Tencent Company Details 11.3.2 Tencent Business Overview 11.3.3 Tencent Artificial Intelligence in Video Games Introduction 11.3.4 Tencent Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.3.5 Tencent Recent Development 11.4 Sony 11.4.1 Sony Company Details 11.4.2 Sony Business Overview 11.4.3 Sony Artificial Intelligence in Video Games Introduction 11.4.4 Sony Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.4.5 Sony Recent Development 11.5 Microsoft 11.5.1 Microsoft Company Details 11.5.2 Microsoft Business Overview 11.5.3 Microsoft Artificial Intelligence in Video Games Introduction 11.5.4 Microsoft Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.5.5 Microsoft Recent Development 11.6 Playtika 11.6.1 Playtika Company Details 11.6.2 Playtika Business Overview 11.6.3 Playtika Artificial Intelligence in Video Games Introduction 11.6.4 Playtika Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.6.5 Playtika Recent Development 11.7 Activision Blizzard 11.7.1 Activision Blizzard Company Details 11.7.2 Activision Blizzard Business Overview 11.7.3 Activision Blizzard Artificial Intelligence in Video Games Introduction 11.7.4 Activision Blizzard Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.7.5 Activision Blizzard Recent Development 11.8 NetEase 11.8.1 NetEase Company Details 11.8.2 NetEase Business Overview 24marketreports | International +1 646 781 7170 | www.24marketreports.com

  6. 11.8.3 NetEase Artificial Intelligence in Video Games Introduction 11.8.4 NetEase Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.8.5 NetEase Recent Development 11.9 Nintendo 11.9.1 Nintendo Company Details 11.9.2 Nintendo Business Overview 11.9.3 Nintendo Artificial Intelligence in Video Games Introduction 11.9.4 Nintendo Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.9.5 Nintendo Recent Development 11.10 Google 11.10.1 Google Company Details 11.10.2 Google Business Overview 11.10.3 Google Artificial Intelligence in Video Games Introduction 11.10.4 Google Revenue in Artificial Intelligence in Video Games Business (2015-2020) 11.10.5 Google Recent Development 11.11 Nexon 10.11.1 Nexon Company Details 10.11.2 Nexon Business Overview 10.11.3 Nexon Artificial Intelligence in Video Games Introduction 10.11.4 Nexon Revenue in Artificial Intelligence in Video Games Business (2015-2020) 10.11.5 Nexon Recent Development 11.12 Square Enix 10.12.1 Square Enix Company Details 10.12.2 Square Enix Business Overview 10.12.3 Square Enix Artificial Intelligence in Video Games Introduction 10.12.4 Square Enix Revenue in Artificial Intelligence in Video Games Business (2015-2020) 10.12.5 Square Enix Recent Development 11.13 Konami 10.13.1 Konami Company Details 10.13.2 Konami Business Overview 10.13.3 Konami Artificial Intelligence in Video Games Introduction 10.13.4 Konami Revenue in Artificial Intelligence in Video Games Business (2015-2020) 10.13.5 Konami Recent Development 11.14 Take-Two Interactive 10.14.1 Take-Two Interactive Company Details 10.14.2 Take-Two Interactive Business Overview 10.14.3 Take-Two Interactive Artificial Intelligence in Video Games Introduction 10.14.4 Take-Two Interactive Revenue in Artificial Intelligence in Video Games Business (2015-2020) 10.14.5 Take-Two Interactive Recent Development 11.15 NCSoft 10.15.1 NCSoft Company Details 10.15.2 NCSoft Business Overview 10.15.3 NCSoft Artificial Intelligence in Video Games Introduction 10.15.4 NCSoft Revenue in Artificial Intelligence in Video Games Business (2015-2020) 10.15.5 NCSoft Recent Development 12 Analyst's Viewpoints/Conclusions 24marketreports | International +1 646 781 7170 | www.24marketreports.com

  7. 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details Get More Information about the Report: Report URL: https://www.24marketreports.com/ict-and-media/global-united-states-artificial-intelligencevideo-games-202 0-2026-93 To get Report Sample: https://www.24marketreports.com/request-sample/global-united-states-artificial-intelligencevideo-games-20 20-2026-93 24marketreports | International +1 646 781 7170 | www.24marketreports.com

More Related