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Group 2

Mr.roboto VS Ogrezilla 2. Group 2. Software Engineer. Setting up SVN/Environment Battling the Ogre Creating the framework Integrating everything into it. The basic structure. Multimedia. General Sound extension OpenAl and Alut Extension Dynamic echoes Depends on surroundings

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Group 2

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  1. Mr.roboto VS Ogrezilla 2 Group 2

  2. Software Engineer • Setting up SVN/Environment • Battling the Ogre • Creating the framework • Integrating everything into it

  3. The basic structure

  4. Multimedia • General • Sound extension • OpenAl and Alut • Extension • Dynamicechoes • Depends on surroundings • Implementation • Soundplayer • Extended soundplayer • Echo

  5. More multimedia • Calculation • Volume, calculated through surrounding objects’ reflection values, and reduced with distance • Delay, calculated through an approximate distance of surrounding objects, taking weight of values in consideration • The delaycalculation

  6. Graphics • Cartoon-styled sky and weather effects • Sky, clouds, sun, snow, rain, wind • Textures set on planes far away • Smiley-faces • Rotation to correctly face the camera • Whatever I could find or create

  7. Graphics • Particle effects • Textures with transparency • Particle scripts • Affected by wind, different density and velocity settings • Skydome • Fast when switching between different domes

  8. AI-Astar • Pathfinding • Astar • Combination • Shortest path • Heuristic algorithm • Manhattan

  9. AI-Astar-Extension • Generate an Astar path • Generate an NxN graph with AstarNodes • Convert Astar node number to ogre coordinates

  10. Physics • NxOgre wrapper • Help from PhysX

  11. Bullets and grenades • Four projectiles • FastShell (raycast a location, spawn explosion) • Shell (spawn explosion, no raycasting) • Bullet (return the hit) • Grenade (explode after a certain amount of time) • A single class, manages all cannons.

  12. Demo

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