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Rat Story, LDD. Version 1.0 Pajman Sarafzadeh. Features. 3 separate environments 1) Step by step tutorial 2) Traversal 3) Water adventure Introduction of characters 1) The Player Rat 2) The Boy Anuj 3) The Cat Early Puzzle Construction 1) Traversal Puzzle 2) Push puzzle

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Presentation Transcript
slide1

Rat Story, LDD

Version 1.0

Pajman Sarafzadeh

slide2

Features

  • 3 separate environments
  • 1) Step by step tutorial
  • 2) Traversal
  • 3) Water adventure
  • Introduction of characters
  • 1) The Player Rat
  • 2) The Boy Anuj
  • 3) The Cat
  • Early Puzzle Construction
  • 1) Traversal Puzzle
  • 2) Push puzzle
  • 3) Climb Puzzle
  • 4) event Puzzle
slide3

Reference

Interior/Homes

Exposed frame are ideal platforms

Traversal behind furniture or risk going out into the open

Lots of containers and shelves , no chairs or tables, conserve limited space and sit on the floor

Some, older, (pre slum) abandoned homes exist with makeshift renovations and repairs

slide4

Reference

Plumbing/facilities

Open sewer system, in lower middle class district

Many opportunities for traversal and camouflage … for a Rat

becomes disaster in slum

slide5

Reference

Village/community

Infested with garbage, dwellings are either new metal constructions or remains of pre slum homes

interiors can be multi leveled

Levels can be occluded with garbage and refuse,

Tight alleys and minimal spaces

Wooden construction with bamboo

Many layers of homes, tightly packed

slide6

Reference

Dwellings, Exterior

Uneven, multi leveled architecture can be used to create a critical path

slide7

Reference

Dwellings, Exterior

Brick remains and debris can become platforms

Wires are platforms for critters

slide8

Map 1

Check hyperlinks for puzzle definitions

Anuj’s House Rafters

Anuj and his family is one of 30 inhabitants of an abandoned brick house.

There is a food/sniff puzzle directly in front of the Rat.

The Rat begins the level in the roof with a birds eye view of Anuj

The Rat must platform his way through the rafters to the next food, solving Push Puzzles along the way

slide9

Map 1

Anuj’s House Top Floor

Legend

Wall Jump Puzzle, Safe

Wall Jump Puzzle Easy

Wall Jump Puzzle Hard

Push Puzzle

Squeeze Puzzle

Climbable objects

Legend

Wall Jump Puzzle, Safe

Wall Jump Puzzle Easy

Wall Jump Puzzle Hard

Push Puzzle

Squeeze Puzzle

Climbable objects

2

3

1

1

1

6

2

2

3

4

4

5

5

The Player must resolve multiple traversal puzzles, including the Wall Jump Puzzle, to get to a rat hole at the end of the level and escape to the next level

The Cat is sleeping and only attacks if the player touches the ground

The Player can return to the platform from area 6

The Player

Food Puzzle

The Cat

Critical Path

6

slide10

Map 1

Anuj’s House Bottom Floor

2

3

1

The Cat is fully Alert now and will try and attack the rat at every opportunity

Furniture provides tight spaces for Rat to escape cat

Some Sniff Puzzle’s are exposed to cat attack forcing Risk/Reward decision

Front Door opens when Player is at area 3, providing escape

Legend

Player Start

Climb inside

furniture

Door trigger

The Player

Food Puzzle

The Cat

Critical Path

1

2

3

slide11

Overview Map

Exterior

Birds eye

Anuj’s home

Sewer Entrance

2

¾ Isometric

1

Player begins at Anuj’s home. (Map 1).

Traverse through the village and into the sewers

1

2

slide12

Village Map

Exterior 1

The Player

Food Puzzle

The Cat

Critical Path

Critical Path is along open sewer

Rat can move through sewage and waste

Food Puzzles are exposed

slide13

Village Map

Exterior 2

The Player

Food Puzzle

The Cat

Critical Path

Critical Path goes through roof tops into sewer , through a home and into city sewer

Rat can move through sewage and waste

Food Puzzles are exposed

slide14

Underground Sewer Map

1

2

The Player

Food Puzzle

No Details have been made yet

Expectation of unique, Water Flow puzzle

Player begins at and ends at

Ends at ship breaking facility

2

1

slide15

Puzzle’s

Sniff Puzzle

The Player always knows where the next food puzzle is located through in game prompts

The player must approach the puzzle

The Player must choose to eat or sniff first. Sniffing takes time and the player is at risk while sniffing. Usually, players will sniff first but threats may make the payer eat and run

Snif will reveal weather the food is edible or poisonous

To Sniff, or not to Sniff?

slide16

Puzzle’s

Push Puzzle

Critical path may be blocked by small objects.

Alternate path will lead to failure, for example, to far to jump from position to

The Player can push the objects and reveal critical path,

The Player

Push able Object

The Goal

1

2

2

1

slide17

Puzzle’s

Wall jump

The Player

Jumping/falling

Running on wall

Wall jumping is used to cross over chasms to large to jump

The Rat must be running at start, he can then jump and use the wall as a platform to run on, gaining extra distance