An Exploration of Answer-Changing on a Computer-based High-Stakes Achievement Test. Gail Tiemann Neal Kingston. Purpose. Gather baseline answer-changing patterns on a computer-based achievement test Add to the knowledge base in this area. Methods.
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Items = 70 Students = 5328
< 60 seconds
Mean Wrong-to-Right Count (Target Form Only)
+ 8 Standard Deviations
Thank you High-Stakes Achievement Test