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Real Time vs. Non-Real Time

Real Time vs. Non-Real Time

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Real Time vs. Non-Real Time

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  1. Real Time vs. Non-Real Time Dave Musson Jessica Speir Joe Zeles Tyler Brown

  2. Summary • Original Subject and New Subject • Real Time Software • Non-Real Time Software • Software that Contains Both • Conclusion

  3. Original Subject • What Motivates People to Act? • Intrinsic • Extrinsic • Overjustification Effect [Greene, Sternberg and Lepper (1976)] • Why the Topic was Chosen • Interesting and Complex

  4. Narrowed Topic • Differences in Motivation Between Real Time Software and Non-Real Time Software? • Why Did We Change?

  5. Real Time Software • What is it? • Teleconferencing • Videoconferencing • Gaming • EDC Board

  6. Real Time Software • Motivation for using it • Instant Response • Accountability • Feel Like Part of the Group • Anonymity • Less in Small Groups • More in Large Groups (if Supported)

  7. Real Time Software • De-motivational Factors • No Complete Anonymity • What Applications Support This • Are They True Real Time Systems? • No Ability to Multi-Task • Some Systems Have High Performance Needs • Accountability (also motivating)

  8. Non-Real Time Software • What is it? • Myspace • Email • Forums • Wikis

  9. Non-Real Time Software • Motivation for Using it • Respond “When You Want To” • What Other Applications or Products Take This To Their Advantage? • What Applications Should? • Do These Applications Contribute To the Flattening of the World?

  10. Non-Real Time Software • Motivation for using it (Cont.) • Can Support Complete Anonymity • Anybody Use Applications With Complete Anonymity? • Why Do You Like Anonymity? • Why Do You Dislike It? • Allows for a Much Larger User Group

  11. Non-Real Time Software • De-motivational Factors • Can’t Get an Immediate Response • Anonymity • No Accountability

  12. Non-Real Time Software • Wikipedia • Counting Edits (study by Jim Wales) • 50% of the Edits are Done By 0.7% of the User Population • Counting Content (i.e. – Number of Characters) • Statistics are Reversed • Most of the Content is By Users Who Make Only a Few Edits • People Who Make Tons of Edits Usually Move Text Around, Fix Syntax, etc… • Future Study Will Be Based Off Content, Not Edits • http://www.aaronsw.com/weblog/whowriteswikipedia

  13. Non-Real Time Software • Wikipedia (Cont.) • Most Content is Provided by People That Know of the Topic in Depth • Symmetry of Ignorance and Fish Scale Model • Wikipedia Relies on the Large Number of Users to Provide Content

  14. Non-Real Time Software • Why Don’t You Contribute To Wikipedia?

  15. Non-Real Time Software • Why People Do Not Contribute • Do Not Have Any Information to Contribute or Assume They Do Not • Feel That a Small Contribution Will Not Help • They are Not Generous • Social Loafing No Responsibility

  16. Non-Real Time Software • Social Loafing Responsibility Responsibility

  17. Conclusions of Real Time • Real Time Systems • Motivating Factors • No Social Loafing • Instant Response • Good for Small Groups • De-Motivating Factors • Accountability (can lead to shyness) • Must Be Available (hard to do with large groups) • System Requirements • Must Be Reliable and Usually High Performance

  18. Conclusions of Non-Real Time • Non-Real Time Systems • Motivating Factors • Participate When you Want • Anonymity • Good for Large Groups (often requires large groups) • De-Motivating Factors • Social Loafing • System Requirements • Requires Large User Base • Doesn’t Need to be as Reliable • Not Necessarily Motivating for Participants

  19. Combination Software • Instant Messaging • Great for One on One (still anonymous?) • Receive Real Time Interaction When All Parties are Able To • Can Participate When You Want • Able to Connect Many to Many (what advantage do we lose?) • Doesn’t Support Storing the Same Way Forums and Wikis Do

  20. Combination Software • Group Scribbles • Has Some Properties of “When you Want” • More Graphical Representation Than IM • One on One or Many on Many? • Stores Current State • Doesn’t Store Chain of Events

  21. Questions • Software We Didn’t Mention? • Advantages or Disadvantages That Weren’t Brought Up? • Personal Experiences?