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Living and learning in a digital age. Overview. Groupings, hellos & sharing of concept maps and personal experiences 15 {PLE examples http://goo.gl/lFZZB PM & AL go round and look at all maps Discussion RE similarities/differences, tools & purposes
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Overview • Groupings, hellos & sharing of concept maps and personal experiences 15 {PLE examples http://goo.gl/lFZZB • PM & AL go round and look at all maps • Discussion RE similarities/differences, tools & purposes • Intro to the Module (inc. Shift happens video), overview, broad purpose & expectations 20 • Themes of module & discussion 30 • Return to concept maps, articulate their ‘position’ on learning in a digital age (on wall white boards) & share by walking around (also, put concept maps on wall too) 30 • Plenary discussion 10 • Intro to Task 2 15 http://edtechpost.wikispaces.com/PLE+Diagrams http://www.youtube.com/watch?v=EPI4xRszqDA
In your groups • Give everyone a chance to show & tell their concept map • Have a brief chat about your personal experiences of using digital tools
Concept maps • How are they similar/different? • Same tools, different purposes? • Does your map reflect processes as well as tools? (ie. how you use them and what you use them for?)
Changing times? • Watch this • How is this relevant to: • Me as a learner? • Us as a group of learners? • Me as a teacher? • In each group discuss and come up with one journalist’s point and one detective’s question
LIDA • How’s it gonna work? + what you can expect/not expect • Who we are Avril Loveless Peps Mccrea
What’s the point? Person-Plus: Understanding learning as social, cultural, historical and distributed - not always an experience of ‘solo brains’
What do they know of cricket, who only cricket know? CLR James
Themes of the module: Reflecting a wider context for learning in our times
Living and learning in the digitalage Tools for learning Contexts for learning – purpose and politics Concept of ‘Person-Plus’ – more than a library ticket and the finger-tip effect Our personal experience of living and learning with and without digital technologies
Spaces and places for learning Physical and virtual spaces Personal learning environments Communities and networks
Social media and learning Connecting - hanging out, messing around, geekingout What’s new, what’s much the same? What’s valuable for learning?
Social responsibility in a digital age Value of connection and communication … Making a difference....
Digital play How might games be a new art form? How might they be good for learning?
Design of the module: Person-Plus ‘Access, Retrieval, Representation, Construction’ Resources – cabinet of curiosities as starting points People – peers, networks and tutors Time to read, talk, think and do……and read, talk, think and do…. Tutors to help pull threads together and ‘choreograph’ whole group sessions
~~~ D.E.C.K. ~~~From: Denning, Higgins, Fisher & Loveless (2012)
Distributed thinking and knowing ‘Person-plus’– tools for accessing resources; constructing and representing knowing http://www.tamilheritage.org/uk/bl_thf/images/britlib.jpg
Engagement • exploring and playing; acknowledging risk and uncertainty; working with interactivity; responding to immediacy; active learning, ‘flow’.
Community and communication– exchanging and sharing communication; extending the context of activity; extending the participating community at local and global levels
Knowledge building– adapting and developing ideas; modelling; representing understanding in multimodal and dynamic ways
Positioning Respond to the following questions, capturing your ideas on the MWs • What really makes the digital age ‘the digital age’ • How do digital technologies change the way we learn, if at all?