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Living and learning in a digital age. Overview. Groupings, hellos & sharing of concept maps and personal experiences 15 {PLE examples PM & AL go round and look at all maps Discussion RE similarities/differences, tools & purposes

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  • Groupings, hellos & sharing of concept maps and personal experiences 15 {PLE examples
  • PM & AL go round and look at all maps
  • Discussion RE similarities/differences, tools & purposes
  • Intro to the Module (inc. Shift happens video), overview, broad purpose & expectations 20
  • Themes of module & discussion 30
  • Return to concept maps, articulate their ‘position’ on learning in a digital age (on wall white boards) & share by walking around (also, put concept maps on wall too) 30
  • Plenary discussion 10
  • Intro to Task 2 15

in your groups
In your groups
  • Give everyone a chance to show & tell their concept map
  • Have a brief chat about your personal experiences of using digital tools
concept maps
Concept maps
  • How are they similar/different?
  • Same tools, different purposes?
  • Does your map reflect processes as well as tools? (ie. how you use them and what you use them for?)
changing times
Changing times?
  • Watch this
  • How is this relevant to:
    • Me as a learner?
    • Us as a group of learners?
    • Me as a teacher?
  • In each group discuss and come up with one journalist’s point and one detective’s question
  • How’s it gonna work?

+ what you can expect/not expect

  • Who we are

Avril Loveless

Peps Mccrea

what s the point
What’s the point?


Understanding learning as social, cultural, historical and distributed - not always an experience of ‘solo brains’

living and learning in the digital age
Living and learning in the digitalage

Tools for learning

Contexts for learning – purpose and politics

Concept of ‘Person-Plus’ – more than a library ticket and the finger-tip effect

Our personal experience of living and learning with and without digital technologies

spaces and places for learning
Spaces and places for learning

Physical and virtual spaces

Personal learning environments

Communities and networks

social media and learning
Social media and learning

Connecting - hanging out, messing around, geekingout

What’s new, what’s much the same? What’s valuable for learning?

social responsibility in a digital age
Social responsibility in a digital age

Value of connection and communication …

Making a difference....

digital play
Digital play

How might games be a new art form?

How might they be good for learning?

design of the module person plus
Design of the module: Person-Plus

‘Access, Retrieval, Representation, Construction’

Resources – cabinet of curiosities as starting points

People – peers, networks and tutors

Time to read, talk, think and do……and read, talk, think and do….

Tutors to help pull threads together and ‘choreograph’ whole group sessions

Distributed thinking and knowing ‘Person-plus’– tools for accessing resources; constructing and representing knowing



  • exploring and playing; acknowledging risk and uncertainty; working with interactivity; responding to immediacy; active learning, ‘flow’.

Community and communication– exchanging and sharing communication; extending the context of activity; extending the participating community at local and global levels

Knowledge building– adapting and developing ideas; modelling; representing understanding in multimodal and dynamic ways

Respond to the following questions, capturing your ideas on the MWs

  • What really makes the digital age ‘the digital age’
  • How do digital technologies change the way we learn, if at all?