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The Joy of Games

The Joy of Games. Mikkel Pedersen, Lead Game Designer, Press Play mekilll@hotmail.com. Søren Lundgaard, Game Consultant, DADIU soeren@dadiu.dk. Getting the Game Idea. Technology Feature. Special Experience. Real Life Inspiration. Fictional World / License.

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The Joy of Games

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  1. The Joy of Games Mikkel Pedersen, Lead Game Designer, Press Play mekilll@hotmail.com Søren Lundgaard, Game Consultant, DADIU soeren@dadiu.dk

  2. Getting the Game Idea

  3. Technology Feature

  4. Special Experience

  5. Real Life Inspiration

  6. Fictional World / License

  7. Business (making money!)

  8. Think like a consumer? What do you want when you are looking for a new game to play? …..Something you know you will like, yet you want something new! Inspiration from other Games

  9. Let’s look at Diablo

  10. The original

  11. Four avatars, puzzles and realtime strategy

  12. Two avatars,3D and smart path finding

  13. Shop fixing and pet

  14. Skilltree refinement

  15. Heirloom items

  16. Co-op and spellcontrols

  17. What’s next?

  18. Evolution of games

  19. The evolution of Faith and a .45

  20. The original cover shooter

  21. Cover shooter done right, smart reload and a partner done wrong

  22. Partner done right • “Faith and a .45 is an intense and atmospheric shooter with heavy focus on characters, co-operative gameplay and road movie storytelling.”

  23. Game moments that defines us as game developers

  24. There is a universe inside my computer!

  25. FlaresorScares?

  26. My computer is alive!

  27. HighDiving in games

  28. A glimpse into the future

  29. Das moment der letzten spannung

  30. The feeling of Epic Win

  31. So remember to Play Games!

  32. Questions? Mikkel Pedersen, Lead Game Designer, Press Play mekilll@hotmail.com Søren Lundgaard, Game Consultant, DADIU soeren@dadiu.dk

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