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This article examines path-planning challenges in popular games, focusing on Fallout 2's failure to check for collisions with NPCs and environments, Blade of Darkness's invisible barriers, and Jedi Academy's allied NPCs becoming stuck in geometry. We explore how these issues impact gameplay, player immersion, and AI behavior. Understanding these pathfinding limitations helps developers create more dynamic and responsive environments, improving overall game design and user experience.
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Path-Planning in Games Stefan Stavrev F092890
Fallout 2 • Does not check for collisions with other NPC/environment.
Blade of Darkness • The invisible obstacle/ wall? • Enemies don’t follow you past some parts of the environment
Jedi Academy • Allied NPC Stuck in geometry? • NPC does not update its path.