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Using Evidence Centered Design (ECD) to Design Video Games

Using Evidence Centered Design (ECD) to Design Video Games. TEST. When you saw the word “test”, what came to mind? Why do we “give tests”? Are some ways of “testing” better than others? What makes a “good test”?. What is Evidence Centered Design ?.

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Using Evidence Centered Design (ECD) to Design Video Games

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  1. Using Evidence Centered Design (ECD) to Design Video Games

  2. TEST • When you saw the word “test”, what came to mind? • Why do we “give tests”? • Are some ways of “testing” better than others? • What makes a “good test”?

  3. What is Evidence Centered Design? • A way to build tests and document the process • Start with what we want to say about person being tested • Reason back to what information we need to know • Conclude with what situations will give us that information

  4. Documenting the ECD Process • What do we want the test to assess? • Focal Knowledge, Skills and Abilities • Additional Knowledge, Skills and Abilities • What kind of evidence do we need to see? • Expected student actions (outcomes) • Valuation of student activities • What situations will get that information? • What features need to be present • What features could be present

  5. A “crazy” idea? • What if we design video games in that way? • Would such a process be possible? • Would such a process be associated with “good” video games? • What makes a “good video game”? • Could we show why such a game was good? • Would ECD need to be modified to improve game design process?

  6. A “crazy” idea? • What if we design video games in that way? • Would such a process be possible? • Would such a process be associated with “good” video games? • What makes a “good video game”? • Could we show why such a game was good? • Would ECD need to be modified to improve game design process? Would such a process be associated with “good” video games?

  7. What makes a “good” video game? • How do you define good • What Focal Knowledge, Skills and Abilities? • What Additional Knowledge, Skills and Abilities? • What do players need to do in a good game? • Expected actions • “Value” of these actions • What features are needed in a good game? • Features that need to be present • Features that could be present

  8. How Can Design Patterns Help Me Write Stronger Assessment Items?

  9. How Can Design Patterns Help Me Write Stronger Assessment Items?

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