The Producer Is Far, Far Away Juan Gril Joju. Why?. We work under these myths: “Creating a game with people far away is not possible!” “You can’t coordinate them” “In order to execute your vision, you need to keep control, and you can’t control somebody who is far away”.
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CGA Europe: West 2007
Client: Comedy Central
Development Time: 3 months
Team Size: 8 (4 full-time)