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(CLICK TO BEGIN). NEED FOR MADNESS. EDITED VERSION. CREDITS. The game (Need for Madness) is a Radicalplay.com production (producer Omar Waly, E-Mail: omar@radicalplay.com WARNING: Probably won‘t reply! Music: www.modarchive.com Original Product web page: www.radicalplay.com

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Need for madness

NEED FOR MADNESS

EDITED VERSION


Credits
CREDITS

The game (Need for Madness) is a Radicalplay.com production (producer Omar Waly, E-Mail: omar@radicalplay.com

WARNING: Probably won‘t reply!

Music: www.modarchive.com

Original Product web page: www.radicalplay.com

Download at:

http://www.arcadetown.com/index.asp?gameid=needformadness


Why edited
Why Edited?

The edited version is nicer, which means that the land is

more realistic because of colour changing first. At the

moment, the edited version has a different order of

tracks, but some are still the original ones. The changing

of colour makes it look better. There are even new cars,

they may look better!


What s new
What‘s New?

I worked a lot on new cars (next page) and I am still not happy with them. If anyone would have a

good car model, no matter what it is could please send it to dominik5@wandernoth.net. The

best ones will be in the game on the Volcano Games

website. I need at least 10 to put one in the game.

When you have ‘em, send ‘em!


The cars
The Cars

Tornado Shark

Formula 7

Wow Caninaro

La Vite Crab

Max Revenge

Nimi (ORG)

Lead Oxide

EL KING (ORG)

Radical One

DR Monstaa (ORG)

ORG=Original


Edit the game on your own

Edit the game on your own

Basic RAD and track model positioning


Edit the game on your own1
Edit the game on your own

Navigate your browser to the Need For Madness

folder (C:\Program Files). Go into the Graphics Folder and

find sone files with the extension *.zipo. Those are actually

*.zip files. Models can be found in *.rad format, images in

*.gif or *.jpg format. To edit, pull the file you want to edit to

your Desktop. Then replace the file in the ZIP folder with the

edited file. Do not forget to make the ZIP folders ZIPO files

after editing,else the game won‘t work! To open the RAD

files, use the Windows Text Editor or the Windows MFC

WordPad Application. You will have to practice using this

stuff. Glass surfsces are the parts that say ,,glass‘‘. ,,p‘‘

creates a point and <p> creates a new surface and </p>

Finishes it. The numbers seperated by commas are

coordinates.


Basic rad
Basic RAD

The RAD modelling is actually pretty easy once you know the correct coordinates and variables to

use. The best thing to do with wheels is use wheels of other cars and edit the position,width and heith.

Same with faces. Copy other faces and insert points or/and edit their position. An example for faces is

the bubble for on top of Max Revenge. Go to next page to view.


Max revenge bubble
Max Revenge Bubble

<p>

c(255,000,000)

p(45,-55,-45)

p(45,-40,-40)

p(15,-40,-40)

p(15,-55,-45)

</p>

<p>

c(255,255,255)

p(15,-55,-45)

p(15,-40,-40)

p(-15,-40,-40)

p(-15,-55,-45)

</p>

<p>

c(255,255,255)

p(15,-55,-45)

p(15,-40,-50)

p(-15,-40,-50)

p(-15,-55,-45)

</p>

<p>

c(255,255,255)

p(45,-40,-45)

p(45,-40,-50)

p(-45,-40,-50)

p(-45,-40,-45)

</p>

<p>

c(000,000,255)

p(-45,-55,-45)

p(-45,-40,-40)

p(-45,-40,-50)

</p>

<p>

c(000,000,255)

p(-45,-55,-45)

p(-45,-40,-40)

p(-45,-40,-50)

</p>

<p>

c(255,000,000)

p(45,-55,-45)

p(45,-40,-40)

p(45,-40,-50)

</p>

<p>

c(000,000,255)

p(-45,-55,-45)

p(-45,-40,-50)

p(-15,-40,-50)

p(-15,-55,-45)

</p>

<p>

c(000,000,255)

p(-45,-55,-45)

p(-45,-40,-40)

p(-15,-40,-40)

p(-15,-55,-45)

</p>


Page 1 of editing a car
Page 1 of editing a Car

  • Navigate your browser to the Need for Madness folder in the Program files folder.

  • Rename ,,models.zipo‘‘ to ,,models.zip‘‘.

  • Go into the zip folder and extract one or

    more of the car files. Here are all the cars:

    Tornado Shark--2000tornados.rad

    Formula 7------formula7.rad

    Wow Caninaro---canyenaro.rad

    La Vite Crab---lescrab.rad

    Nimi-----------nimi.rad

    Max Revenge----maxrevenge.rad

    Lead Oxide-----leadoxide.rad

    EL KING--------king.rad

    Radical One----radicalone.rad

    DR Monstaa-----drmonster.rad

    OTHER MODELS ARE NOT EDITABLE YET!!!


Page 2 of editing a car
Page 2 of editing a Car

  • Double-click onto the file you just copied to your desktop. If you copied more than one, choose one to edit.To open these files,select ,,Select program from List‘‘. Then choose the WordPad-MFC-Application. It is includet in Windows XP

    by default!

  • Now, explore the different variables. They are

    listed below.

  • c------colour (c(red,green,blue))

  • w------wheel (maximum 4)

  • p------point (no maximum)

  • glass--create glass surface (dont‘

    add any colour!)

  • gr-----unknown (probably to make

    Surfaces be officially gray, but the

    function is unknown!)

  • The first and easiest thing to do is changing

    colour of the car models. To do this follow the instructions

    on the next page.


Change the colour of car models
Change the colour of Car models

  • First mix a colour in a RGB function of a program. The one program every comuter should have is Paint. Mix a colour you like using either the RGB function (highlighted red), the normal colour mixer (highlighted black) or choose one of the default colours (highlighted blue).

  • In the RGB function, where it says Red,

    Green, and Blue, copy that into the surfaces

    colour ( c(red,green,blue). Illustration on

    next page.

  • Save.

  • Copy the edited file into the models.zip.

  • Rename the models.zip to models.zipo.

  • Start the game and look at the model you

    edited.



Final instructions
Final instructions

The game editing is not as hard as it looks. To change shape of the cars, just experiment with the positions. Don‘t

forget the zip-zipo thing. The cars in the game won‘t change if you do not restart the game. Please remember the

following things:

  • If you are not working very long on this or you are working on it the first time, Please create a copy of the models.zip folder before saving the first time.

  • If you have a car with large surfaces,better make them lots of small sufaces if the car should not be indestructable.

  • If you are wondering why a car is not getting another shape that face that is not destructed schould be fragmented.


Editing racetracks on your own
Editing Racetracks on your own

To edit a racetrack you just need the basic knowledge. Go find the stages folder and open a random

TXT file. You will see snap(##,##,##). ## stands for random number. This sets the tracks

background colour and says if it is dark or bright. It has a totally weird colour system here. It says sky,

fog and ground. Those work pretty much the same as the colours in the cars (see edit colours of cars).

Then below you can see things like set or fix. The first number sets the model and the others the

Coordinates and angle (model,x,z,angle). In the special case of fix, the fixing hoops you can also set

the height of the model (model,x,z,y,angle). The cars starting position is always 0,0,0. This all the

basic knowledge you need to edit tracks.