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Civil 3D Styles

Civil 3D Styles. Steven Mar Florida Department of Transportation, Engineering CADD Systems Office. Please keep distractions to a minimum. Introductions. Presenter – Steve Mar steve.mar@dot.state.fl.us Supporting and working with Civil 3D since version 2004.

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Civil 3D Styles

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  1. Civil 3D Styles Steven Mar Florida Department of Transportation, Engineering CADD Systems Office

  2. Please keep distractions to a minimum

  3. Introductions • Presenter – Steve Mar • steve.mar@dot.state.fl.us • Supporting and working with Civil 3D since version 2004. • Working on the implementation of Civil 3D in FDOT

  4. Our Goal Today • We will learn about Civil 3D styles and how they are used in FDOT projects.

  5. Styles Presentation Outline • What are Styles? • Object Styles • Label Styles • Style Behavior • Styles in the FDOT State Kit

  6. What is a Style Working with Civil 3D Styles

  7. What is a Style? • Basically it defines how Civil 3D objects look. Don’t all products control the way things look????

  8. What Makes Styles Different? • In the past programs would have one procedure to affect the display of one object.

  9. Summing It Up • With around 10 objects we end up with 10 different procedures to do what in our head is one thing – change the way “something” looks. • Add in the procedures for labeling the object. • Add any additional procedures if more than one is used to change the way an object is displayed.

  10. What is a Style? • It simplifies the process of knowing where to go to change objects or labels.

  11. Object Properties > Styles • Under each object property is style field.

  12. Styles are Properties • Because the style is now a property rather than a series of procedures, users can simply assign predefined styles to their objects to meet FDOT requirements instead of following pages of procedures and workbooks.

  13. Styles are Properties • Civil 3D has embedded the properties into the drawing so there are no extra files to pass to ensure drawing fidelity. • The styles do travel with the drawing so earlier versions of the drawing will still have the styles it was designed with. • You can update the styles by copying them from another drawing.

  14. Digging Deeper into Styles • Reality Check – Every object has its own display settings and nuances… How do Styles deal with that? • Civil 3D realizes that displaying data turns out to be 3 different areas. • Object style • Label (Set) style • Table style

  15. Object Styles Working with Object Styles

  16. Object Styles • The graphical portion of the object is controlled by the Object Style • Edit can be made to the styles, but be forewarned that those edits will affect all objects that use that style. • If edits must be made make a copy of the style and make the edits there. Changing an object style is quick and can be undone.

  17. Object Style Dialog

  18. Object Style Dialog

  19. Object Style Dialog

  20. Label (Set) Styles Working with Label (Set) Styles

  21. Label Styles and Label Set Styles • Some objects allow more than one label set to be attached to an object. Those objects use Label Set Styles. • This style controls the annotation of an object. This includes the tick marks, leader lines, text, elevations, stations, borders, etc. • This will probably be the style that most will want to tweak since it controls decimal precision, slope format, bearing display, etc.

  22. Label Styles Dialog • The best way of learning the label styles dialog is to walk through the process. • In the example we will add +20, +40, +60, +80 to the minor ticks.

  23. Create a Child Style • Use another label style as a template. This can only be done with Label Styles.

  24. Label Style Composer Dialog

  25. Label Style Composer Dialog

  26. Label Style Composer Dialog

  27. Creating the Minor Station Labels

  28. Creating the Minor Station Labels

  29. Label Set Styles • With the previous example, once done with the alignment labeling, we could go ahead and save the label set for future use in the same drawing. • Simply open up the Alignment Labels and click on Save label set. (It will automatically save it as a new label set).

  30. Style Behavior • Styles only affect Civil 3D objects. • When an object is created it is assigned a default object style and label style. • Styles are dynamic. Changes made to the style will propagate through the drawing.

  31. FDOT and Styles • FDOT relies heavily on styles to control the display of Civil 3D objects. • There shouldn’t be a need to create or modify styles. If there is please report it to me so that it will make it into the FDOT statewide template. • We use styles to automate the labeling of sections. This should be kept in mind as the cross sections are being created.

  32. Using Styles to Display Errors • We have developed our own subassemblies (similar to criteria), which allows us to generate our own styles depending on the design.

  33. In Closing • Styles do control how things look in Civil 3D. • The true power behind styles is the fact that it’s so accessible and easy to use. • Automated labeling of sections can be achieved by using codes and styles. This includes errors, PGL and Existing Ground elevations, slopes, etc.

  34. Thank You! • Are there any questions? • Are there any comments to improve your experience with styles? • The beta state kit is available for download at: http://www.dot.state.fl.us/ecso/downloads/publications/civil3dworkflows/default.shtm

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