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MathWhiz an example Learning and Teaching in a Digital World. LATINA seminar5. november 2008 Vibeke Bjarnø og Helge Høivik. MathWhiz – Teacher Student. Compulsory Assignment in Mathematics To select and evaluate digital learning resources Introduction to digital learning resources

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mathwhiz an example learning and teaching in a digital world

MathWhiz an exampleLearning and Teaching in a Digital World

LATINA seminar5. november 2008

Vibeke Bjarnø og Helge Høivik

mathwhiz teacher student
MathWhiz – Teacher Student
  • Compulsory Assignment in Mathematics
    • To select and evaluate digital learning resources
      • Introduction to digital learning resources
      • Evaluation criteria for digital learning resources in general
      • To select and evaluate learning objects: MathWhiz - Gamelike Learning Objects (Globs) -
        • Get familiar with one Glob and evaluate it using an online questionnaire
        • Play another glob together with a classmate – evaluate alone by questionnaire
mathwhiz pupils age 10 12
Mathwhiz – Pupils (age 10-12)
  • Teacher Students conduct classes during their school practice period
    • Each pupil plays one game and then answers a questionnaire
    • Pairs of pupils play together and then answer the questionnaire individually
    • The Teacher Student compare his or her own evaluation with the pupils’ feedback
  • Involvement of Practice Teachers and their Students
  • Participant observation by the Teacher Educator
example animation
Example - animation
  • Project database
using google docs
Using Google Docs

Questionnaire

Automatic results

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