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CS 331, Principles of Programming Languages

Explore different programming paradigms and gain hands-on experience using example programming languages. Understand syntax, translation, abstraction, and implementation concepts.

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CS 331, Principles of Programming Languages

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  1. CS 331, Principles of Programming Languages Introduction

  2. Objectives • To introduce several different paradigms of programming • But isn’t one language pretty much like another? No! • To gain experience with these paradigms by using example programming languages • To understand concepts of syntax, translation, abstraction, and implementation

  3. Paradigms of Programming? • There are several ways to think about computation: • a set of instructions to be executed • a set of expressions to be evaluated • a set of rules to be applied • a set of objects to be arranged • a set of messages to be sent and received

  4. Some Programming Paradigms • Procedural • examples: C, Pascal, Basic, Fortran • Functional • examples: Lisp, ML • Object-oriented • examples: C++, Java, Smalltalk • Rule-based (or Logic) • example: Prolog

  5. Why so many? • Most important: the choice of paradigm (and therefore language) depends on how humans best think about the problem • Other considerations: • efficiency • compatibility with existing code • availability of translators

  6. Models of Computation • RAM machine • procedural • directed acyclic graphs • Smalltalk model of O-O • partial recursive functions • Lisp and ML • Markov algorithms • Prolog is loosely based on these

  7. Lots of Languages • There are many programming languages out there • Lots of other PL-like objects • document languages, e.g. LaTeX, Postscript • command languages, e.g. bash, MATLAB • markup languages, e.g. HTML and XML • specification languages, e.g. UML

  8. Issues for all Languages • Can it be understood by people and processed by machines? • although translation may be required • Sufficient expressive power? • can we say what needs to be said, at an appropriate level of abstraction?

  9. Translation • Compilation • Translate into instructions suitable for some other (lower level) machine • During execution, that machine maintains program state information • Interpretation • May involve some translation • Interpreter maintains program state

  10. Trade-offs • Compilation • lower level machine may be faster, so programs run faster • compilation can be expensive • examples: C (and Java?) • Interpretation • more ability to perform diagnostics (or changes) at run-time • examples: Basic, UNIX shells, Lisp

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