Comprehensive Overview of Computer Networks: Applications, Hardware, and Protocol Design
This text provides an in-depth exploration of computer networks, covering various applications in business, home, and mobile contexts. It highlights the client-server model and peer-to-peer systems, demonstrating how networks facilitate access to information, communication, entertainment, and e-commerce. The classification of network types such as LANs, MANs, WANs, and wireless networks is discussed, along with essential network hardware. Furthermore, it delves into protocol hierarchies, design issues, and the interaction between layers, ensuring a thorough understanding of network architecture and functionality.
Comprehensive Overview of Computer Networks: Applications, Hardware, and Protocol Design
E N D
Presentation Transcript
Introduction Chapter 1
Uses of Computer Networks • Business Applications • Home Applications • Mobile Users • Social Issues
Business Applications of Networks • A network with two clients and one server.
Business Applications of Networks (2) • The client-server model involves requests and replies.
Home Network Applications • Access to remote information • Person-to-person communication • Interactive entertainment • Electronic commerce
Home Network Applications (2) • In peer-to-peer system there are no fixed clients and servers.
Home Network Applications (3) • Some forms of e-commerce.
Mobile Network Users • Combinations of wireless networks and mobile computing.
Network Hardware • Local Area Networks • Metropolitan Area Networks • Wide Area Networks • Wireless Networks • Home Networks • Internetworks
Classification • Types of transmission technology • Broadcast links • Point-to-point links
Classification(2) • Classification of interconnected processors by scale.
Local Area Networks • Two broadcast networks • (a) Bus • (b) Ring
Metropolitan Area Networks • A metropolitan area network based on cable TV.
Wide Area Networks • Relation between hosts on LANs and the subnet.
Wide Area Networks (2) • A stream of packets from sender to receiver.
Wireless Networks • Categories of wireless networks: • System interconnection • Wireless LANs • Wireless WANs
Wireless Networks (2) • (a) Bluetooth configuration • (b) Wireless LAN
Wireless Networks (3) • (a) Individual mobile computers • (b) A flying LAN
Home Network Categories • Computers (desktop PC, PDA, shared peripherals • Entertainment (TV, DVD, VCR, camera, stereo, MP3) • Telecomm (telephone, cell phone, intercom, fax) • Appliances (microwave, fridge, clock, furnace, airco) • Telemetry (utility meter, burglar alarm, babycam).
Network Software • Protocol Hierarchies • Design Issues for the Layers • Interfaces and services • Connection-Oriented and Connectionless Services • Service Primitives • The Relationship of Services to Protocols
Network SoftwareProtocol Hierarchies • Layers, protocols, and interfaces.
Protocol Hierarchies (2) • The philosopher-translator-secretary architecture.
Protocol Hierarchies (3) • Example information flow supporting virtual communication in layer 5.
Design Issues for the Layers • Addressing • Transfer rule • Error Control • Flow Control • Disassemble and reassemble • Multiplexing • Routing
Design Issues for the LayersAddressing • Each layer needs a mechanism for identifying senders and receivers • Sender: a process on a machine • Receiver: a process on another machine
Design Issues for the LayersTransfer rule • Simplex • Half-duplex • Full-duplex
Design Issues for the LayersError Control • Physical lines are not perfect • Error-detecting or error-correcting codes • How the receiver tells the sender which messages have been correctly received and which have not • Messages may be out of sequence • How the sender numbers the messages, how the receiver deals with the messages arrive out of order
Design Issues for the LayersFlow control • A fast sender may swamp a slow receiver with data • Method 1: some kind of feedback from the receiver to announce it’s current situation • Method 2: limit the sender’s transmission rate
Design Issues for the LayersDisassemble & Reassemble • Each layer could have different message size • Lower layer may disassemble upper layer’s message into several smaller messages reassembled by receiving peer • Lower layer may gather several small messages into a single large message to improve efficiency
Design Issues for the LayersMultiplexing • The underlying layer may use the same connection for multiple, unrelated conversions • The multiplexing and demultiplexing must be done transparently
Design Issues for the LayersRouting • When multiple paths exist, a route must be chosen
Interfaces and services • Entity: active elements in a layer, software entity or hardware entity • Peers: entities in the same layer on different machines • Service provider and service user: the entities in layer n implement a service used by layer n+1, layer n is called the services provider, layer n+1 is called service user • SAPs: Service Access Points, the layer n SAPs are the places where layer n+1 can access the services offered • IDU: Interface Data Unit, the information elements exchanged between neighboring layers via SAP
Interfaces and services(2) • SDU: Service Data Unit, the information passed across the network to the peer entity and then up to layer n+1,it is filled into user data part of layer n PDUs • PDU: Protocol Data Unit, the information exchanged between two peers • ICI: Interface Control information, the control information in IDU • PCI: Protocol Control Information, the control information in PDU
Connection-Oriented and Connectionless Services • Six different types of service.
Service Primitives • Requests: an entity wants the service to do some work • Indication: an entity is to be informed about an event • Response: an entity wants to respond to an event • Confirm: The response to an earlier request has come back
Service Primitives (2) SYSTEM A SYSTEM B 服务用户 (N+1) 服务提供者 (N) 服务提供者 (N) 服务用户 (N+1) Request PDU Indication confirmed Response Confirm Request unconfirmed Indication
Service Primitives (3)Example • CONNECT.request - request a connection to be established • CONNECT.indication - signal the called party • CONNECT.response - used by the callee to accept/reject calls • CONNECT.confirm – tell the caller whether the call was accepted • DATA.request – request that data be sent • DATA.indication – signal the arrival of data • DISCONNECT.request – request that a connection be released • DISCONNECT.indication – signal the peer about the request
Services to Protocols Relationship • The relationship between a service and a protocol.
Reference Models • The OSI Reference Model • The TCP/IP Reference Model • A Comparison of OSI and TCP/IP • A Critique of the OSI Model and Protocols • A Critique of the TCP/IP Reference Model
*Reference Models The OSI reference model.
*Reference Models (3) • The TCP/IP reference model.
*Reference Models (4) • Protocols and networks in the TCP/IP model initially.
*Comparing OSI and TCP/IP Models • Concepts central to the OSI model • Services • Interfaces • Protocols
A Critique of the OSI Model and Protocols • Why OSI did not take over the world • Bad timing • Bad technology • Bad implementations • Bad politics
Bad Timing • The apocalypse of the two elephants.
A Critique of the TCP/IP Reference Model • Problems: • Service, interface, and protocol not distinguished • Not a general model • Host-to-network “layer” not really a layer • No mention of physical and data link layers • Minor protocols deeply entrenched, hard to replace
Hybrid Model • The hybrid reference model to be used in this book.