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Operating Systems CSE 411

Operating Systems CSE 411. Process Management Sept. 13 2006 - Lecture 4 Instructor: Bhuvan Urgaonkar. Last class Definition of a process Process states Process related data structures PCB Process layout in memory Today More about processes Begin CPU scheduling.

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Operating Systems CSE 411

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  1. Operating SystemsCSE 411 Process Management Sept. 13 2006 - Lecture 4 Instructor: Bhuvan Urgaonkar

  2. Last class • Definition of a process • Process states • Process related data structures • PCB • Process layout in memory • Today • More about processes • Begin CPU scheduling

  3. CPU/Process Management : Objectives & Challenges • Scheduling • Determine the order in which processes get to use the CPU • Prevent starvation, ensure fairness, be efficient • Allow processes to communicate efficiently and securely • Synchronization • When things need to be done in a certain order • Prevent deadlocks • A situation where no-one can make progress • More later

  4. Data Structures for CPU Management • Already seen: PCBs, one per process • Several linked lists • List of ready (runnable) processes • List of waiting (blocked) processes • Often multiple lists, one per event • List of running processes?? • Que: Why linked lists? Why not better data structures?

  5. Re-entrant Kernels • Kernel control path • Multiple kernel control paths may be active simultaneously • Reason: Efficiency • How to achieve this?

  6. Interleaved Interrupt Handling USER MODE User User User KERNEL MODE Excp Intr Intr Intr Time

  7. Data Structures for CPU Management (contd.) • Kernel-level stacks for processes

  8. Linked List Example from Linux next struct list_head { struct list_head *next, *prev; }; struct runqueue { [….] struct list_head migration_queue; [….] }; prev runqueue next prev

  9. Linked List in Linux (2.4 onwards) • A linked list (what we normally encounter) • A linked list in Linux • Why?

  10. Process Operations:Process Creation • Parent process create children processes, which, in turn create other processes, forming a tree of processes • Resource sharing • Parent and children share all resources • Children share subset of parent’s resources • Parent and child share no resources • Execution • Parent and children execute concurrently • Parent waits until children terminate

  11. Process Creation (contd.) • Address space • Child duplicate of parent • Child has a program loaded into it • UNIX examples • fork system call creates new process • exec system call used after a fork to replace the process’ memory space with a new program

  12. Process Creation (contd.)

  13. C Program Forking Separate Process int main( ) { pid_t pid; /* fork another process */ pid = fork( ); if (pid < 0) { /* error occurred */ fprintf(stderr, "Fork Failed"); exit(-1); } else if (pid == 0) { /* child process */ execlp("/bin/ls", "ls", NULL); } else { /* parent process */ /* parent will wait for the child to complete */ wait (NULL); printf ("Child Complete"); exit(0); } }

  14. A tree of processes on a typical Solaris

  15. Process Operations:Process Termination • Process executes last statement and asks the operating system to delete it (exit) • Output data from child to parent (via wait) • Process’ resources are deallocated by operating system • Parent may terminate execution of children processes (abort) • Child has exceeded allocated resources • Task assigned to child is no longer required • If parent is exiting • Some operating system do not allow child to continue if its parent terminates • All children terminated - cascading termination

  16. CPU Scheduling

  17. CPU Scheduling • OS implements a CPU scheduling algorithm that decides which process to run when (plus itself!) • Needs to be online • Set of processes changes dynamically • Needs to be fast, efficient • May need to implement specified policies • E.g., Run certain processes at a higher priority

  18. Timers • CPU is a temporal resource • Other temporal resources? Non-temporal? • OS needs to be aware of the passage of time • Several clocks might be present • E.g., Intel: Real time clock, Time Stamp Counter, Programmable Interval Timer • RTC: Battery operated • TSC: All Intel CPUs have a CLK input pin, which receives the clock signal of an external oscillator • 64-bit TSC register, can be read using the rdtsc assembly instruction • Incremented at each clock signal • E.g., 400 MHz clock => TSC incremented every 2.5 nanosec • PIT: Like an alarm, the OS sets the frequency at which it interrupts • Linux programs PIT to send interrupt on IRQ0 every tick time units • Linux/Intel: ~10 msec, Linux/Alpha: ~1 msec • jiffies: a variable in Linux that stores # ticks since startup

  19. Choosing the Right Scheduling Algorithm/Scheduling Criteria • CPU utilization – keep the CPU as busy as possible • Throughput – # of processes that complete their execution per time unit • Turnaround time – amount of time to execute a particular process • Waiting time – amount of time a process has been waiting in the ready queue • Response time – amount of time it takes from when a request was submitted until the first response is produced, not output (for time-sharing environment) • Fairness

  20. When is the scheduler invoked? • CPU scheduling decisions may take place when a process: 1. Switches from running to waiting state 2. Switches from running to ready state 3. Switches from waiting to ready 4. Terminates • Scheduling only under 1 and 4: nonpreemptive scheduling • All other scheduling is preemptive

  21. Dispatcher • Dispatcher module gives control of the CPU to the process selected by the short-term scheduler; this involves: • switching context • switching to user mode • jumping to the proper location in the user program to restart that program • Dispatch latency – time it takes for the dispatcher to stop one process and start another running

  22. Example from Linux 2.6.x asmlinkage void __sched schedule(void) { [ . . . ] prepare_arch_switch(rq, next); prev = context_switch(rq, prev, next); barrier(); finish_task_switch(prev); [ . . . ] } task_t * context_switch(runqueue_t *rq, task_t *prev, task_t *next) { struct mm_struct *mm = next->mm; struct mm_struct *oldmm = prev->active_mm; /* Here we just switch the register state and the stack. */ switch_to(prev, next, prev); return prev; } #define switch_to(prev,next,last) \ asm volatile(SAVE_CONTEXT \ "movq %%rsp,%P[threadrsp](%[prev])\n\t" /* saveRSP */ \ "movq %P[threadrsp](%[next]),%%rsp\n\t" /* restore RSP */ \ "call __switch_to\n\t" \ ".globl thread_return\n" \ "thread_return:\n\t" \ "movq %%gs:%P[pda_pcurrent],%%rsi\n\t" \ "movq %P[thread_info](%%rsi),%%r8\n\t" \ LOCK "btr %[tif_fork],%P[ti_flags](%%r8)\n\t" \ "movq %%rax,%%rdi\n\t" \ "jc ret_from_fork\n\t" \ RESTORE_CONTEXT \ : "=a" (last) \ : [next] "S" (next), [prev] "D" (prev), \ [threadrsp] "i" (offsetof(struct task_struct, thread.rsp)), \ [ti_flags] "i" (offsetof(struct thread_info, flags)),\ [tif_fork] "i" (TIF_FORK), \ [thread_info] "i" (offsetof(struct task_struct, thread_info)), \ [pda_pcurrent] "i" (offsetof(struct x8664_pda, pcurrent)) \ : "memory", "cc" __EXTRA_CLOBBER)

  23. P1 P2 P3 0 24 27 30 First-Come, First-Served Scheduling(FCFS) ProcessBurst Time P1 24 P2 3 P3 3 • Suppose that the processes arrive in the order: P1 , P2 , P3 The Gantt Chart for the schedule is: • Waiting time for P1 = 0; P2 = 24; P3 = 27 • Average waiting time: (0 + 24 + 27)/3 = 17

  24. P2 P3 P1 0 3 6 30 FCFS Scheduling (Cont.) Suppose that the processes arrive in the order P2 , P3 , P1 • The Gantt chart for the schedule is: • Waiting time for P1 = 6;P2 = 0; P3 = 3 • Average waiting time: (6 + 0 + 3)/3 = 3 • Much better than previous case • Convoy effect short process behind long process

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