virtual reality in education new frontiers n.
Skip this Video
Loading SlideShow in 5 Seconds..
Virtual Reality in Education by Juego Studios PowerPoint Presentation
Download Presentation
Virtual Reality in Education by Juego Studios

Virtual Reality in Education by Juego Studios

32 Views Download Presentation
Download Presentation

Virtual Reality in Education by Juego Studios

- - - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript

  1. Virtual Reality in Education: New Frontiers for Learning

  2. Virtual reality in education Learning through experiences has long been considered superior to learning via simply reading or listening. VR can be used to simulate scenarios right within the confines of the home or classroom and provide students with experiences that are otherwise too difficult to replicate.

  3. VR in classrooms • According to a recent survey backed by Samsung, 92 percent of educators support the adoption of digital technologies in educational environments • 48 percent of teachers were open to using VR in the classroom. • Tech giant HTC is reportedly working with developers to create education VR content and also on an online portal for teachers.

  4. Advantages of VR in education The main advantages of using VR in academic environments are: • Making education accessible • Enhancing educational experiences • Explaining theoretical concepts

  5. Making education accessible Virtual reality in educational institutions can be used to provide learning aids to students who have difficulty with traditional methods, such as kids with ADHD and dyslexia.

  6. Enhancing educational experiences • Educational games have already been shown to spark interest in complex “dry” subject matter. • Virtual Reality in education can be used to complement and enhance the traditional methods of learning from textbooks and lab experiments and fully engage all of the learner’s faculties.

  7. Explaining theoretical concepts VR also offers the scope to conduct scientific experiments which have physical or other constraints and cannot be replicated in real life. Examples include subject matter related to gravity, water displacement, anatomical and biological experiments etc.

  8. Challenges for VR content creators One of the roadblocks for mainstream adoption of virtual reality in education Is the lack of suitable content. Given the nascent, evolving stage of the field, VR educational content creators might face three main challenges: Localization Content needs to be tailored for audiences in specific location for maximum impact. Adoption VR developers need to target the platforms that are most popular and likely to be used large scale by institutions and consumers alike. Creating effective learning experiences Publishers need to create educational apps that fully leverage the advantages that VR offers for learning.

  9. GET IN TOUCH WITH US Interested in developing a VR educational app? Juego Studios offers design and development for Virtual Reality applications for Oculus Rift, HTC Vive & other VR platforms Get in touch with us to see how we can help you out.

  10. CONTACT US BENGALURU GR Grand Plaza, 6th Phase, JP Nagar Bangalore - 560 078 India +91 80 65653369 LONDON #152, City Road London, EC1V 2NX United Kingdom +44 7441951411 DUBAI Heritage Center Nad Al Sheba, Dubai United Arab Emirates +971 50 3533555 FLORIDA 1000 Island BLVD, #1806, Aventura, Florida - 33160 USA +1 (732) 492-8731 +1 (732) 492-8731 NEW JERSEY #75 Kingfisher Court, Marlboro, NJ 07746