module 10 platforms n.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
MODULE 10 Platforms PowerPoint Presentation
Download Presentation
MODULE 10 Platforms

Loading in 2 Seconds...

play fullscreen
1 / 17

MODULE 10 Platforms - PowerPoint PPT Presentation


  • 104 Views
  • Uploaded on

MODULE 10 Platforms. Data Representation. http:// www.youtube.com/watch?v=krHXu21nzlc http:// www.youtube.com/watch?v=7cXEOWAStq4 Data Representation refers to the methods used internally to represent information stored in a computer. Computers store lots of different types of information:

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

MODULE 10 Platforms


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
data representation
Data Representation
  • http://www.youtube.com/watch?v=krHXu21nzlc
  • http://www.youtube.com/watch?v=7cXEOWAStq4
  • Data Representation refers to the methods used internally to represent information stored in a computer. Computers store lots of different types of information:
      • numbers
      • text
      • graphics of many varieties (stills, video, animation)
      • Sound
  • All information stored in a computer is represented by a “0” or a “1”
data collection
Data Collection
  • Data collection: obtain information to keep on record, to make decisions about important issues, or to pass information on to others
      • This is what we do with your grades and exams at school
      • Gaming companies collect data from people to see what type of game or what features in games
      • They also record players when playing games to see how they react to certain events
what are platforms
What are Platforms
  • http://www.youtube.com/watch?v=-KDEWJyQEdk
  • Platforms are obstacles that can effect your game
  • Most often your player cannot go through them
  • You will start building and placing platforms.
  • We are going to make
    • Floors
    • Walls (east and west sides of your map)
    • Ceilings
floor sprite
Floor Sprite
  • Pixel size: 480x50
  • Will go on the Y0 level
  • Name all of the sprites: Flr X-Y
  • Use your Coordinates for the name
  • The Coordinates will be the multiplier
  • The -165 moves the sprite down on the Y-axis so it appears at the bottom
floor sprite continue
Floor Sprite Continue….
  • Create Floor Sprites for all of your sprites that are on the Y0 level.
  • For example:
  • See next slide
west wall
West Wall
  • Pixel size: 50x360
  • These walls will go on all sprites on the X0 level. Name all of the sprites: WW X-Y
  • Use your Coordinates for the name
  • The Coordinates will be the multiplier
  • The -240 moves the sprite left on the X-axis so it appears at the left side of the screen
west wall sprite continue
West Wall Sprite Continue….
  • Create WW Sprites for all of your sprites that are on the X0 level.
  • For example:
  • See next slide
ceiling sprite
Ceiling Sprite
  • Pixel size: 480x50
  • Will go on the Y5 level (yours could be higher)
  • Name all of the sprites: Ceil X-Y
  • Use your Coordinates for the name
  • The Coordinates will be the multiplier
  • The 165 moves the sprite down on the Y-axis so it appears at the top
west wall1
West Wall
  • Pixel size: 50x360
  • These walls will go on all sprites on the X0 level. Name all of the sprites: WW X-Y
  • Use your Coordinates for the name
  • The Coordinates will be the multiplier
  • The -240 moves the sprite left on the X-axis so it appears at the left side of the screen
ceiling sprite continue
Ceiling Sprite Continue….
  • Create Floor Sprites for all of your sprites that are on the Y5 level.
  • For example:
  • See next slide
east wall
East Wall
  • Pixel size: 50x360
  • These walls will go on all sprites on the X5 level. Name all of the sprites: EW X-Y
  • Use your Coordinates for the name
  • The Coordinates will be the multiplier
  • The 240 moves the sprite left on the X-axis so it appears at the right side of the screen
east wall sprite continue
East Wall Sprite Continue….
  • Create EW Sprites for all of your sprites that are on the X5 level.
  • See next slide