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Modifications for HANDHELD ENVIRONMENT

Modifications for HANDHELD ENVIRONMENT. Scenario #2 WebQuests and research are done on desktop computers, but handhelds are used in the completion of WebQuest tasks. Scenario #1 Using handhelds to view WebQuests and conduct the research. Scenario #1

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Modifications for HANDHELD ENVIRONMENT

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  1. Modifications forHANDHELD ENVIRONMENT Scenario #2 WebQuests and research are done on desktop computers, but handhelds are used in the completion of WebQuest tasks. Scenario #1 Using handhelds to view WebQuests and conduct the research

  2. Scenario #1 Using handhelds to view WebQuests and conduct the research

  3. Scenario #2 WebQuests and research are done on desktop computers, but handhelds are used in the completion of WebQuest tasks. The real power of handhelds and one-to-one computing is that every student has a computer all the time

  4. Taskonomy of Handheld-facilitated Final Products • Students take notes on Handheld during during research and compose their own original reports on handheld. • Students can express their understanding of a process or event by creating and sharing animated sketchies.

  5. Taskonomy of Handheld-facilitated Final Products • Students take notes on Handheld during research and compose their own original reports on handheld. • Data collected during research can be entered in spreadsheet on handheld for analysis. • Very easy to combine information from the handhelds of many students onto one handheld or desktop computer (beaming).

  6. Taskonomy of Handheld-facilitated Final Products • Gathering of clues can take place beyond the classroom (field trips, around the school, at home, etc.). • Use iKWL software to examine what knowledge is missing as students close in on possible solutions.

  7. Taskonomy of Handheld-facilitated Final Products • Students can use handhelds to gather information at multiple locations (it is important to gather multiple accounts, to maximize accuracy). • Teachers can use Fling-it to put carefully selected web sites on student handhelds, for them to review before gathering information.

  8. Taskonomy of Handheld-facilitated Final Products • Complex projects require careful planning. Students can use concept mapping software (PicoMap) to plan their projects. • Students use Locker to make a schedule of completion of the components of their project.

  9. Taskonomy of Handheld-facilitated Final Products • Students write a short story and use eBook Studio to convert it into a formatted eBook to distribute to classmates (and beyond the classroom). • Students use WIB (What-If Story Builder) to write creative choose-your-own-adventure stories.

  10. Taskonomy of Handheld-facilitated Final Products • Teachers locate two really good web sites, supporting the two sides of an issue, and use Fling-it to put it on student handhelds. • Students use beaming to exchange their thoughts and arguments with their classmates so that they have a chance to address the concerns of others.

  11. Taskonomy of Handheld-facilitated Final Products • Differs from Consensus Building Tasks in that there is an external audience to convince. Students can plan their presentation using ViewPoint. • PicoMap is also a good planning tool for complex persuasive presentations or web sites.

  12. Taskonomy of Handheld-facilitated Final Products • Teachers use Quizzler to create a series of questions that students answer about themselves to help them develop their understandings of self (these can also be taken home and repeated with family members) • Teachers take photos of students and beam them to students’ handhelds, to be used in their projects.

  13. Taskonomy of Handheld-facilitated Final Products • Generally this is comparison and contrast of related things or topics. iKWL software can facilitate student understanding of this. • Students use PicoMap to create a branching map, showing relationships between complex concepts expressed in the form of essays and as animations.

  14. Taskonomy of Handheld-facilitated Final Products • Generally involves rating or ranking things, or making a judgment between them (such as a mock trial). Students can use their handhelds to have their important information at their fingertips during such a mock trial. • Students use PicoMap to create a branching decision-making flow chart for a certain process. They beam this to classmates, who try the decision-making process.

  15. Taskonomy of Handheld-facilitated Final Products • Students use probe-ware (attached to handheld) to record data (even out in the field). • Students express their conclusions (with text or animations) and organize their presentations on the handheld.

  16. Taskonomy of Handheld-facilitated Final Products

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