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Mr. Seann Schiele Design 38 Makerspace sschiele@losal (562) 799-4740 ext. 76213

Computer Science, Engineering, 3D Design, & Robotics. Mr. Seann Schiele Design 38 Makerspace sschiele@losal.org (562) 799-4740 ext. 76213 Conference Period 2 This is a year-long elective. All About Me.

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Mr. Seann Schiele Design 38 Makerspace sschiele@losal (562) 799-4740 ext. 76213

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  1. Computer Science, Engineering, 3D Design, & Robotics Mr. Seann Schiele Design 38 Makerspace sschiele@losal.org (562) 799-4740 ext. 76213 Conference Period 2 This is a year-long elective.

  2. All About Me • Graduate of California State, Long Beach with a Bachelor’s Degree and Teaching Credential • Master’s Degree in Educational Administration with a Credential in Administration • Cal Poly, Pomona – Automation, Robotics, and 3D Design • UC Irvine, FabLab, Stanford d.School Training, & Urban Workshop – Arduino, Raspberry Pi, Laser Cutting, & 3D Printing, MIT Course on Inventing, UCR Computer Science, CTE • Starting year 20, all here at Oak! • Involved in various clubs, Design Challenges, and Dept. Chair • Hobbies: Surfing, classic cars, working with people of all ages, and technology • Family is extremely important to me 

  3. My Educational Philosophy • I believe with the right attitude and hard work, every child can be successful and contribute to society in a positive way. My class is all about opportunity. • I strive to be a role model that all of my students can look up to. Children benefit greatly when “connected” to caring adults. • I create an encouraging and healthy environment where students feel safe to take educational risks. Students should feel confident in their abilities and not fear what they already know while using mistakes as learning opportunities.

  4. Greek Word for Art is • The intersection of Art and Technology is where we learn in this classroom. • We wear multiple hats – Designer, Artist, Innovator, Engineer, Scientist, Technologist, Roboticist, Mathematician, Communicator

  5. Why Computer science and Engineering?

  6. According to research completed by Bureau of labor statistics …job growth in computer science and engineering continue to grow (2018 US Dept. of Labor, BLS projection 2016-2026) By the year 2020, there will be a 1 million person job gap in the fields of Computer Science & Engineering.

  7. How do you do that?We teach skills.We do that through… We are currently preparing students for jobs that don’t yet exist, using technologies that haven’t been invented, in order to solve problems we don’t even know yet.

  8. Collaboration – working with others Creativity – challenging their limits through critical thinking Confidence– Discovering the ability to create new things through Design Thinking Choice– freedom to decide a design path Community– thinking outside of themselves to solve the world’s problems CollaborationCreativityConfidenceChoiceCommunity

  9. purpose This is driven learning.

  10. We’ve come a long way. I’m very proud of how far we’ve come and the support we’ve been given.

  11. Our makerspace in Room 11

  12. STEM iii Code and Game Design Curriculum • Digital Citizenship & Digital Literacy • Digital & Print Media: Graphic Design • Code.org Computer Science Discoveries: • Unit 1 Problem Solving and Computing • Unit 2 Web Development • Unit 3 Animations and Games • Unit 4 The Design Process • Unit 5 Game Design and Raspberry Pi/Retro Pi • Unit 6 Physical Computing with Circuit Playground Express • Basic Audio Editing using Audacity • Career Explorations in Computer Science • PowerPoint and Presentation Skills

  13. STEM II Engineering Design Curriculum • Digital Citizenship & Digital Literacy • Digital & Print Media: Digital Art, Graphic Design, album cover, poster, or logo, basic photo editing, Poster Making • Research Skills, Career Exploration in Engineering • Design Thinking, Making, and Engineering (Laser cutting & Engraving) • 3D Design with Autodesk Inventor, 3D Printing for ocMaker Challenge • Basic Video Editing – Commercial for Product Design • PowerPoint and Presentation Skills • Engineering Disassembly Project, building, prototyping • Basic Audio Editing using Audacity • Robotics (Mechanical systems, gear ratios, Building, Wiring, and Coding)

  14. Computer science & Engineering Homework Policy Since I cannot guarantee that all students have a computer at home with the same operating system, software, and capabilities as we do at school, mostwork will be conducted in class. Although students will not usually have homework, there will be times where it is expected.

  15. Future Engineers NASA Design Challenge Top 10 in the Nation and mentioned on the NASA website.

  16. Concept  to  Creation

  17. Learning Environment Students will be treated as scholars and are encouraged to show respect for themselves, classmates, teachers, and learning materials. Be responsible and Use Technology for Good Stay Organized Be on time and Actively listen Bring necessary materials & no food to class Be polite, cooperative, and learn from mistakes Bring your best attitude and effort At Oak we recognize our students in many ways. These include Paw Passes, positive notes home, and class privileges. Unacceptable class work and behavior will also receive parent notification in the form of written correspondence, progress reports, detention, or notes and a phone call home.

  18. Oak Citizenship Rubric Outstanding “O” Student consistently listens, follows directions, and obeys rules. Student is kind, courteous, and respectful towards others. Satisfactory “S” Student usually listens, follows directions, and obeys rules. Student is kind, courteous, and respectful towards others. Needs Improvement “N” Student regularly needs reminders to listen, follow directions, and obey rules. Student often must be reminded to be kind, courteous, and respectful towards others. Unsatisfactory “U” Student does not listen, follow directions, or obey rules. Student is disrespectful towards the teachers and/or other students, and makes little attempt to change behavior.

  19. Grading Grades are based on individual and group projects/assignments, class work, quizzes, tests, homework, and class participation. Each assignment will have a specific point value. All assignments are expected to be done neatly, turned in on time, and should display the best efforts of the student. Late homework assignments will only receive half credit, while major projects will be graded down one full letter grade for each calendar day they are turned in late. Report card grades will be based on the following percentages of total points: 100……….A+ 92-99……..A 90-91……..A- 88-89……..B+ 82-87……..B 80-81…..…B- 78-79……..C+ 72-77……..C 70-71……..C- 68-69……..D+ 67-62……..D 60-61……..D- 0-59………F In addition to the Minder Binder, Mr. Schiele’s class homepage will be on www.losal.org/oak and grades can be found online at http://parent.losal.org *Additional materials may be needed for special projects and competitions.

  20. If any of this relates to what you do, please consider contacting me to partner over a project, guest appearance, or experience for students? sschiele@losal.org

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