1 / 23

Distributed Computing with Adaptive Heuristics

Distributed Computing with Adaptive Heuristics. Aaron D. Jaggard Rutgers/Colgate. Michael Schapira Princeton Innovations in Computer Science 09 January 2011 Partially supported by NSF. Rebecca N. Wright Rutgers. This Talk.

manju
Download Presentation

Distributed Computing with Adaptive Heuristics

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Distributed Computingwith Adaptive Heuristics Aaron D. Jaggard Rutgers/Colgate Michael Schapira Princeton Innovations in Computer Science 09 January 2011 Partially supported by NSF Rebecca N. Wright Rutgers

  2. This Talk • Identify new aspects of the boundary between game theory and distributed computing • Look at some initial results • Identify various avenues for future work

  3. Background Areas Game Dynamics (Natural Behaviors) DistributedComputing simple, myopic rules of behavior; convergence in synchronized environment nodes interacting in an asynchronous environment

  4. Motivation Many real-world settings involve both simple, myopic behavior and asynchronicity • Network protocols • Routing • Congestion control • ... • Asynchronous circuits

  5. Research Agenda Distributed Computing with Adaptive Heuristics(BGP, TCP, … ) new questions in game theory and economics (fictitious play, regret minimization,…) novel applications in distributed computing (congestion control, asynchronous circuits,…) Goal: Explore dynamics of adaptive heuristics when asynchrony is allowed

  6. Understanding when Dynamics Converge: A Simple Example • Two stable states (pure Nash equilibria) Bach Stravinsky (5,4) (1,1) Bach (0,0) (4,5) Stravinsky

  7. Understanding when Dynamics Converge: A Simple Example • If either player is activated alone, the system converge Bach Stravinsky (5,4) (1,1) Bach (0,0) (4,5) Stravinsky

  8. Understanding when Dynamics Converge: A Simple Example • Without control over who is activated, the system might not converge Bach Stravinsky (5,4) (1,1) Bach (0,0) (4,5) Stravinsky

  9. Basic Model • n nodes (the players) • Node i has action space Ai • Each node i has a reaction function fi: A1 x A2 x ...xAn→Ai that determines i’s next action based on other current actions • No dependence on own action

  10. Dynamics • Infinite sequence of discrete timestepst = 1, … • Schedule s:{1,…} → 2[n] determines which set of players is activated at time t. • Fair schedules • Start at an initial state; at each time step t, let the nodes in s(t) react using their reaction functions

  11. Convergence • The players’ action profile a=(a1,…, an) is a stable state if fi(a) = ai for every i. • The system is convergent if the dynamics always converge (for all initial states and all fair schedules)

  12. Two High-Level Questions • What classes of systems are guaranteed (or cannot be guaranteed) to always converge to a stable state? • How hard is it to determine whether a system always converges to a stable state?

  13. Basic Result Theorem: If the system has multiple stable states, then the system is not convergent. (I.e., there is some initial state and some schedule that diverge.) • Actually, can strengthen this: • Allow some history-dependence • Allow randomness in reaction functions

  14. Revisiting Our Example Bach Stravinsky (5,4) (1,1) Bach (0,0) (4,5) Stravinsky

  15. A Few Words About the Proof • Inspired by approach to FLP result on impossibility of resilient consensus

  16. Applications • Interdomain routing • Congestion control • Best-reply dynamics in general games • Diffusion of technologies in social networks • Asynchronous circuits • …

  17. Communication Complexity Theorem: Determining whether a system of n nodes, each with two actions, is convergent may require Ω(2n) bits. • Even if all reaction functions are deterministic, and do not depend on history or own action • Uses a reduction from SET DISJOINTNESS. • Constructed system has a unique stable state

  18. Computational Complexity Theorem: Determining whether a system of n nodes, each with deterministic and historyless reaction function, is convergent is PSPACE-complete. • So, difficult even if the reaction functions are succinctly represented (so that they could be transmitted quickly) • Under complexity assumptions, no short witnesses (in general) of being convergent

  19. Scheduling Question: Does randomness help? Bach Stravinsky (5,4) (1,1) Bach (0,0) (4,5) Stravinsky

  20. Scheduling Question: Does randomness help? Answer: No. Divergence may not only be possible, but overwhelmingly likely. • Issues of r-fairness

  21. Open Questions • What are the convergence guarantees and impossibility results • For other heuristics • For other notions of convergence • For other notions of equilibrium • We’ve taken first steps in the context of regret-minimizing dynamics

  22. Other Open Questions • Variations in information • Outdated information • Knowledge only of own utility function (uncoupled dynamics) • Lots of others

  23. Summary • Simple behaviors show up in lots of settings • Important to understand dynamic behavior when asynchrony is allowed • Initial results on the impossibility of guaranteeing convergence • Lots of open questions • What can we say about the dynamic behavior in other natural asynchronous settings?

More Related