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CURRENT IST KA3 PROJECTS AND FUTURE PERSPECTIVES. Jan Hoorens European Commission - DG INFSO-D2 CULTURAL HERITAGE APPLICATIONS WORKSHOP ON TECHNOLOGY PLATFORMS FOR CULTURAL AND ARTISTIC CREATIVE EXPRESSION DARMSTADT 21.5.1. FP6 perspectives : Objectives, Coverage and Instruments.
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CURRENT IST KA3 PROJECTS AND FUTURE PERSPECTIVES Jan Hoorens European Commission - DG INFSO-D2 CULTURAL HERITAGE APPLICATIONS WORKSHOP ON TECHNOLOGY PLATFORMS FOR CULTURAL AND ARTISTIC CREATIVE EXPRESSION DARMSTADT 21.5.1
FP6 perspectives : Objectives, Coverage and Instruments Past calls, results and overview of current projects CPA WP2002 substance and rationale
KA3 : Multimedia Content & Tools Education, Culture & Knowledge Publishing & Media Multimedia Content Language & Content Technologies
PAST CALLS • March 1999 -III.2.3: Access to Cultural Heritage • Oct. 1999 - III.2.4: Preservation of Cultural Heritage • Feb. 2000 -III.1.4:Access to digital collections of cultural and scientific content • July 2000 - III.1.6: Virtual representations of cultural and scientific objects • July 2000 - III.1.5: Trials on new access modes to cultural and scientific content • Jan. 2001 - Heritage for All • Jan. 2001 - Next Generation Digital Collections
CURRENT PROJECTS TOURBOT: Interactive Museum Tele-presence Through Robotic Avatars an interactive TOUr-guide RoBOT (TOURBOT) able to provide individual access to museums' exhibits and cultural heritage over the Internet. http://www.ics.forth.gr/tourbot
CURRENT PROJECTS ARCHEOGUIDE: Augmented Reality-based Cultural Heritage On-site Guide a system providing new ways of information access at cultural heritage sites in a compelling, user-friendly way through the use of advanced IT including augmented reality, 3D-visualization, mobile computing, and multi-modal interaction. http://archeoguide.intranet.gr/
CURRENT PROJECTS PAST: Experiencing Archaeology Across Space and Time Location aware wireless personalised site visit assistant integrating cross-site museum resources http://www.mjc2.com/PAST
CURRENT PROJECTS PUREFORM : The Museum of Pure Form Haptic virtual reality system for interaction with digital models of 3D art forms and sculptures. http://www.tobedefined
CURRENT PROJECTS Figure 1 VITRA System Architecture Illumination Rig Digital Camera Digital Image PC Control with MMI Control Robotic Arm Image Processing Decorated Heritage Building Mobile Platform Colorimetric Image Database Image Analysis Conservation Applications Content Development Multimedia Applications VITRA : Veridical Imaging of Transmissive and Reflective Artefacts acquisition, storage and visualisation of high quality images of architectural details in historic buildings. http://www.tobedefined
CURRENT PROJECTS VS : The Virtual Showcase Virtual showcases enabling hybrid (virtual/real) exhibits http://www.virtualshowcases.org (TBC)
CURRENT PROJECTS ECHO: European Chronicles On-Line Digital Library service for historical films belonging to large national audiovisual archives. http://pc-erato2.iei.pi.cnr.it/echo/
CURRENT PROJECTS COVAX: Contemporary Culture Virtual Archive in XML global system for search and retrieval digital documents distributed in libraries, archives and museums. http://www.covax.org/
CURRENT PROJECTS PRESTO: Preservation TechnologyfoR European Broadcast Archives developing technology and processes to preserve European broadcast archives. http://presto.joanneum.ac.at/index.html
Key Component of EU Policy • The Union has set an objective for the next decade at the Lisbon Council: • “To become the most competitive and dynamic knowledge-based economy in the world, capable of sustainable economic growth with more and better jobs and greater social cohesion” • eEurope: A major instrument to attain this objective • IST: The key technologies for knowledge creation, sharing and exploitation
The “Global Knowledge Race” • The US invests 3 times more on RTD in IST • 52% of RTD effort in IST in OECD countries is in the US • only 17% in Europe (22% in Japan) • Public investment in the EU is 50% of that in the US • and the gap is widening • The EU effort is fragmented • critical mass is rarely reached in the Member States • And IST have shorter and shorter life cycles
The Context • IST is becoming the 2nd largest sector of the economy • 6 to 10% of business sectors in OECD countries • Employs more than 2 million people in the EU • IST innovations are key enablers of economic growth • 1/3 of growth in the US between 1997 and 2000 is due to IST • Research in all disciplines is highly dependent on IST • Complex problems, multidisciplinarity, collaboration
Key Challenges Ambient intelligence: • Bring the users, “people”, to the foreground the “centre of our attention” .. • And build technologies for the background (almost invisible) which are trustworthy and embedded in every day objects
Societal /Economic Challenges • Develop technologies to address major societal and economic challenges • health, mobility, security, leisure, cultural heritage, environment monitoring • e-business and m-business, security of transactions and infrastructures, new working tools, learning, egovernment .. • large scale distributed systems, including grids, for complex problems in environment, energy, health, transport, industrial design
Computing / Communications • Enable richer services and improve access to computing and communication infrastructures • next generation of wireless, mobile and satellite communication; all-optical networks; networks integration and management, enabling technologies... • software architectures and distributed systems; engineering and control of large scale and complex systems
Components/Micro-systems • Pushing the limits of miniaturisation, increase cost-efficiency and improve functionality of components • design and production of micro/opto electronic and photonic components • nano-electronics, micro-technologies and micro-systems; new materials and quantum devices; new computing models and concepts
Knowledge / Interaction Modes • Enabling easier knowledge handling and more natural and personalised interfaces • systems for knowledge management based on semantics; tools to create, organise, share and disseminate digital content • multi-sensorial interfaces to understand and interpret natural human expressions; multilingual and multicultural systems
Instruments • Three instruments: • networks of excellence • integrated projects • article 169 • Different from FP5 instruments • Externalisation is a key component of the Commission ’s proposal
Integrated Projects • in the « tens » of M€ • strong university/industry collaboration • global funding involving public and private funding, as well as other collaboration schemes such as Eureka • selection on a call for proposal basis • implementable also as clusters of actions • large autonomy given to participants, including possibility to launch calls for proposals • third country participation • encourage participation of SMEs
Budget • Integrating Research • Genomics 2 Beuro • IST 3.6 Beuro • Nanotechnologies, intelligent materials, new processes 1.3 Beuro • Aeronautics and space 1 Beuro • Food safety 0.6 Beuro • Sustainable development 1.7 Beuro • Citizens in knowledge society 0.225 Beuro • Anticipation of S&T needs 2.345 Euro
The 6th FP Process • 21/2/2001: Commission proposal to Council and Parliament • 3/3/2001: presentation to informal Council meeting in Uppsala • May 2001: Commission proposals on participation rules and on specific programmes • June 2001: Research Council • July 2001: Parliament’s first reading of FP6 • Oct/Dec 2001: Research Council position • March 2002: Parliament second reading • Spring 2002: conciliation procedure • June 2002: final adoption
CPA WP2002 substance and rationale from INFSO D2 perspective
CPA WP2002 SUBSTANCE/RATIONALE • CREATIVE WORK VS PAST HERITAGE • QUALITY OF TOOLS DETERMINES QUALITY OF EXPRESSION • PRESERVATION/RESTORATION VS CREATION • ACCESS VS CREATION • CREATION AND CULTURAL COMMUNITIES • GENERIC PLATFORMS AND CULTURAL DIVERSITY • STRONG SYNERGIES WITH PAST D2 ACTIVITY • SHIFTS IN FOCUS • 6FP TRANSITION