Working with the Event Model
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Working with the Event Model. Creating a Drag-and-Drop Shopping Cart. Objectives. Learn different methods for applying event handlers Study event propagation in the Internet Explorer event model Understand event propagation in the DOM event model
Working with the Event Model
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Working with the Event Model Creating a Drag-and-Drop Shopping Cart
Objectives • Learn different methods for applying event handlers • Study event propagation in the Internet Explorer event model • Understand event propagation in the DOM event model • Create functions that resolve the differences between the event models
Objectives • Work with the properties of the event object under both models • Identify the object that initiated an event • Determine the coordinates of a mouse event • Create objects that can be dragged and dropped
Objectives • Work with cursor styles • Create functions that respond to double-click events • Determine which mouse button a user clicked • Work with keyboard events, including determining which key a user pressed • Understand how to work with modifier keys
Working with Events • Event Handlers • One common way of responding to an event is by adding an event handler attribute to an element’s tag <element onevent = "script" ...> ... </element>
Working with Events • Event Handlers
Working with Events • Event Handlers as Object Properties • Another way to apply an event handler is to treat it as an object property object.onevent = function • For example, to run the moveItem() function whenever the mousemove event occurs within the item1 element, you could run the following JavaScript command: document.getElementById("item1").onmousemove =moveItem;
Working with Events • Event Handlers as Object Properties • One of the main disadvantages of handling events as object properties is the inability to include a function’s parameter values in a property • In addition, you can assign only one function at a time to a particular object and event
Working with Events • Event Handlers as Script Elements • Can also invoke event handlers as attributes of the script element <script type="text/javascript" for="id" event="onevent">
Working with Events • Using an Event Handler to Cancel an Action • Can cancel the default action for any event by assigning a function to the event handler that returns the Boolean value false document.links[0].onclick=disableLink; function disableLink() { return false; }
Working with Events • Assigning an Event Handler
Introducing the Internet Explorer Event Model • The way that a browser works with events is called its event model • Consider two event models in this tutorial: the Internet Explorer event modeldeveloped for the Internet Explorer browser, and the DOM event modeldeveloped by the W3C for DOM Level 2 • The Internet Explorer event model is supported by Internet Explorer version 5 and higher • The DOM event model is supported by Netscape 6 and 7, Firefox, and other Mozilla browsers. • A third event model was developed for Netscape 4 and Netscape 4.7
Introducing the Internet Explorer Event Model • Event Bubbling • In the Internet Explorer Event model, events are initiated at the bottom of the document tree and rise to the top of the object hierarchy in a process known as event bubbling
Introducing the Internet Explorer Event Model • Canceling Event Bubbling • In some scripts you may want to prevent an event from propagating up the document tree • To prevent event bubbling from occurring, run the following command when the event reaches the level at which you want the propagation to stop event.cancelBubble=true; • To turn event bubbling back on, run the command event.cancelBubble = false;
Introducing the Internet Explorer Event Model • Canceling Event Bubbling • To cancel an event at the current level as well as all levels above the object, run the command event.returnValue = false;
Introducing the Internet Explorer Event Model • Attaching and Detaching Events • The Internet Explorer event model overcomes this limitation with the attachEvent() method object.attachEvent(onevent, function) • To detach one of these functions from the mouseover event, you would use the detachEvent() method
Introducing the DOM Event Model • In the DOM model, an event starts at the top and moves down the object hierarchy until it reaches the target of the event; at that point, the event bubbles back up the object hierarchy
Introducing the DOM Event Model • In the DOM model, an event is split into three phases • A capture phaseas the event moves down the object hierarchy • A target phasein which the event reaches the object from which the event originated • A bubbling phasein which the event moves back up the object hierarchy • To run a function, you create an event listenerthat detects when a particular event has reached an object in the document object.addEventListener(event, function, capture)
Introducing the DOM Event Model • Can prevent an event from propagating through the object hierarchy using the method evt.stopPropagation() • To cancel an event entirely, use the method evt.preventDefault()
Creating a Cross-Browser Event Model • Since two event models exist, with different approaches and syntax, you need to determine which event model a user’s browser supports and then run commands appropriate for that model
Working with Event Objects • If the user has pressed a key on the keyboard, you may want to know which key was pressed • This type of information is stored in an event object
Working with Event Objects • The Internet Explorer Event Object • In the Internet Explorer event model, the event object has the object reference windowObject.event • If you are dealing with events in the current browser window, you can drop the windowObject reference • One of the more important properties is srcElement • The srcElement property is akin to the “this” keyword
Working with Event Objects • The Internet Explorer Event Object
Working with Event Objects • The DOM Event Object • In the DOM event model, the event object is inserted as a parameter of whatever function responds to the event • Give the event object any parameter name, but the standard practice is to name the parameter “e” or “evt” • For the DOM event model, the object that initiated an event is returned using the target property
Working with Event Objects • The DOM Event Object
Creating the grabIt() Function • Function has to perform the following tasks • Identify the object that lies beneath the pointer • Determine the page coordinates of the mouse pointer at the moment the user depresses the mouse button • Calculate the difference between the coordinates of the mouse pointer and the coordinates of the selected object • Assign functions to the object that run whenever the user moves the mouse pointer or releases the mouse button
Creating the grabIt() Function • Determining the Event Source
Creating the grabIt() Function • Determining the Event Coordinates
Creating the grabIt() Function • Determining the Event Coordinates
Creating the grabIt() Function • Calculating the Distance from the Pointer
Creating the grabIt() Function • Calculating the Distance from the Pointer
Creating the moveIt() Function • The moveIt() function needs to perform the following tasks • Determine the current location of the mouse pointer • Maintain dragItem at a constant distance from the mouse pointer
Redefining the Drag-and-Drop Feature • Keeping Dragged Items on Top
Redefining the Drag-and-Drop Feature • Returning a Dragged Item to Its Starting Point
Redefining the Drag-and-Drop Feature • Returning a Dragged Item to Its Starting Point
Redefining the Drag-and-Drop Feature • Canceling the selectStart Event
Formatting a Dragged Object • Mouse pointers can be defined using an object’s style properties object.style.cursor=cursorType; • Can also define the pointer style in a CSS style declaration cursor: cursorType
Formatting a Dragged Object • Changing the Color
Working with the Mouse Button • In the DOM event model, the button values are 0=left, 1=middle, 2=right • In the Internet Explorer event model, these values are 0=left, 2=right, 4=middle • For Netscape 6 the values are 1=left, 2=middle, 3=right • Right and middle mouse buttons usually have default actions • May not wish to interfere with these default actions