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Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 , John Farren 2 & Catherine Ross 2

360-PlayLearn: Gamification and Game-Based L earning for Virtual Learning Environments on interactive television. Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 , John Farren 2 & Catherine Ross 2

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Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 , John Farren 2 & Catherine Ross 2

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  1. 360-PlayLearn:Gamification and Game-Based Learning forVirtual Learning Environments on interactive television Gerard Downes1, Paul Mc Kevitt1, Tom Lunney1,John Farren2 & Catherine Ross2 1University of Ulster, Magee, The Imagineering Quarter,Derry/Londonderry, Northern Ireland.E-mail: gdownes@gmail.com, {p.mckevitt, tf.lunney}@ulster.ac.uk2360 Production Ltd., The Imagineering Quarter,Derry/Londonderry, Northern Ireland.E-mail: {john.farren, catherine.ross}@360production.com

  2. Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion Outline • Background • Aims & Objectives • Related work • Design of 360-PlayLearn • Relation to other work • Conclusion & Future Work • Acknowledgements

  3. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Background • Digital Creativity & Creative Technologies • The Imagineering Quarter http://www.paulmckevitt.com/imagineering-quarter/ • Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’) • Digital Derry http://digitalderry.org/& CultureTECHhttp://www.culturetech.com/ • Digital Action Team (DAT) [University of Ulster & 360 Production Ltd.] • City of Culture, 2013 http://www.cityofculture2013.com/

  4. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Aims & Objectives • Online education on interactive TV • Combining entertainment & education content (edutainment) • STEM, history, archaeology & general knowledge • Deployment on desktop, mobile & TV devices

  5. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Related work • Online Learninge.g.  Udacity (Stanford), edX (MIT/Harvard), TED, Khan Academy, YouTube • Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012) • Game-Based Learning (GBL) Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)

  6. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Media Asset Management (MAM) • Annotation, cataloguing, storage, retrieval & distribution • Digital photographs, animations, videos & music • TeleScope Enterprise (North Plains Systems, 2012) (Commercial) ResourceSpace (Dwiggins, 2011) (Open Source)

  7. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion The Cloud • Hosting & distributing of edutainment content“If computers of the kind I have advocated become the computers ofthe future, then computing may someday be organizedas a public utility just as the telephone system is a public utility…The computer utility could become the basis of a newand important industry.''--John McCarthy,  MIT Centennial Celebration, 1961 (AICS-1997)

  8. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Architecture of 360-PlayLearn

  9. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Gamification API

  10. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion 360-MAM interface with ResourceSpace

  11. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion 360-Cloud interface with Google App Engine

  12. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Relation to other work • Gamification & Assessment for learning (e.g. AmbiLearn / TreasureLearn) • GBL VLEs on interactive TV (e.g. PlayPhysics: Emotional modelling, DBNs) • 360-MAM & 360-Cloud give advanced VLEs

  13. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Conclusion • 360-PlayLearn, 360-MAM & 360-Cloud • Constructivist approach (Vgotsky / Piaget / Papert) • Problem-based / project-centred learning • Widening access & education for all • Pervasive platform on interactive TV

  14. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Future work • Requirements analysis • Implement 360-PlayLearn platform • Acquire global media assets (Project Kelvin) • Evaluation of 360-PlayLearn

  15. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Acknowledgements • DEL & 360 Production Ltd. • Ted Leath (Information Assurance Manager)

  16. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Thank You • Any questions or feedback ?

  17. Introduction| Background | Aims & Objectives | Related work | Design | Relation | Conclusion Up Donegal !!

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