1 / 33

Overview of 3D Object Representations

Overview of 3D Object Representations. Thomas Funkhouser Princeton University C0S 597D, Fall 2003. 3D Object Representations. What makes a good 3D object representation?. Stanford and Hearn & Baker. 3D Object Representations. What makes a good 3D object representation?

Download Presentation

Overview of 3D Object Representations

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Overview of3D Object Representations Thomas Funkhouser Princeton University C0S 597D, Fall 2003

  2. 3D Object Representations • What makes a good 3D object representation? Stanford andHearn & Baker

  3. 3D Object Representations • What makes a good 3D object representation? • Intuitive specification • Guaranteed continuity • Guaranteed validity • Efficient rendering • Efficient boolean operations • Accurate • Concise • Structure

  4. Raw data Point cloud Range image Voxels Polygon soup Surfaces Mesh Subdivision Parametric Implicit Solids Octree BSP tree CSG High-level structures Scene graph 3D Reps for Computer Graphics

  5. Point Cloud • Unstructured set of 3D point samples • Acquired from range finder, computer vision, etc Hoppe Hoppe

  6. Range Image • Set of 3D points mapping to pixels of depth image • Acquired from range scanner Range Image Tesselation Range Surface Brian Curless SIGGRAPH 99 Course #4 Notes

  7. Voxels • Uniform grid of volumetric samples • Acquired from CAT, MRI, etc. FvDFH Figure 12.20 Stanford Graphics Laboratory

  8. Polygon Soup • Unstructured set of polygons • Created with interactive modeling systems? Larson

  9. Raw data Point cloud Range image Voxels Polygon soup Surfaces Mesh Subdivision Parametric Implicit Solids Octree BSP tree CSG High-level structures Scene graph 3D Reps for Computer Graphics

  10. Mesh • Connected set of polygons (usually triangles) • Efficient rendering Stanford Graphics Laboratory

  11. Subdivision Surface • Define surfaces as limit of refinement sequence • Guaranteed continuity, concise Zorin & Schroeder SIGGRAPH 99 Course Notes

  12. Parametric Surface • Tensor product spline patchs • Intuitive specification?, guaranteed continuity?, accurate?, concise FvDFH Figure 11.44

  13. Implicit Surface • Points satisfying: F(x,y,z) = 0 • Guaranteed continuity, guaranteed validity, efficient boolean operations, concise? Polygonal Model Implicit Model Bill Lorensen SIGGRAPH 99 Course #4 Notes

  14. Raw data Point cloud Range image Voxels Polygon soup Surfaces Mesh Subdivision Parametric Implicit Solids Octree BSP tree CSG High-level structures Scene graph 3D Reps for Computer Graphics

  15. Octree • Binary space partition with solid cells labeled • Guaranteed validity, efficient boolean operations FvDFH Figure 12.25

  16. BSP Tree • Binary space partition with solid cells labeled • Guaranteed validity, efficient boolean operations a 1 b 1 a a g 6 2 c f f 3 5 e 7 e c d d d 3 4 e c 4 2 b b f 5 Object Binary Spatial Partition 6 7 Binary Tree Naylor

  17. CSG • Hierarchy of boolean set operations (union, difference, intersect) applied to simple shapes • Intuitive specification, guaranteed validity, efficient boolean operations FvDFH Figure 12.27 H&B Figure 9.9

  18. Raw data Point cloud Range image Voxels Polygon soup Surfaces Mesh Subdivision Parametric Implicit Solids Octree BSP tree CSG High-level structures Scene graph 3D Reps for Computer Graphics

  19. Scene Graph • Union of objects at leaf nodes • Efficient rendering, high-level structure Bell Laboratories avalon.viewpoint.com

  20. Raw data Point cloud Range image Voxels Polygon soup Surfaces Mesh Subdivision Parametric Implicit Solids Octree BSP tree CSG High-level structures Scene graph 3D Reps for Computer Graphics

  21. Equivalence of Representations • Thesis: • Each fundamental representation has enough expressive power to model the shape of any geometric object • It is possible to perform all geometric operations with any fundamental representation! • Analogous to Turing-Equivalence: • All computers today are turing-equivalent, but we still have many different processors

  22. Computational Differences • Efficiency • Combinatorial complexity (e.g. O( n log n ) ) • Space/time trade-offs (e.g. z-buffer) • Numerical accuracy/stability (degree of polynomial) • Simplicity • Ease of acquisition • Hardware acceleration • Software creation and maintenance • Usability • Designer interface vs. computational engine

  23. 3D Reps for Computer Graphics • Different properties for different applications Display Editing Property • Intuitive specificationYesNo • Guaranteed continuityYesNo • Guaranteed validityYesNo • Efficient boolean operations YesNo • Efficient renderingYes Yes • AccurateYes Yes • Concise ? ? • Structure Yes Yes

  24. 3D Reps for Analysis & Retrieval • Different properties for different applications Retrieval Analysis Display Editing Property • Intuitive specificationYesNo No No • Guaranteed continuityYesNo No No • Guaranteed validityYesNo No No • Efficient boolean operations YesNoNo No • Efficient renderingYes YesNo No • AccurateYes Yes ? ? • Concise ? ? ? Yes • Structure Yes Yes Yes Yes

  25. Statistical examples Moments Wavelets Extended Gaussian Image Structural examples Medial axis Curve skeletons Deformable models 3D Reps for Analysis & Retrieval

  26. Moments • Define shape by moments of inertia: • Properties • Invertible • First-order moments give center of mass • Second-order moments give principal axes of rotation

  27. Wavelets • Define shape with wavelet coefficients • Properties • Invertible • Multiresolution 16,000 coefficients 400 coefficients 100 coefficients 20 coefficients Jacobs, Finkelstein, & Salesin 1995

  28. Extended Gaussian Image • Define shape with histogram of normal directions • Invertible for convex objects • Spherical function

  29. 3D Reps for Analysis & Retrieval • Statistical examples • Moments • Wavelets • Extended Gaussian Image • Structural examples • Medial axis • Curve skeletons • Deformable models

  30. Medial Axis • Define shape as union of centers of maximal balls Nina Amenta

  31. Curve Skeleton • Graph representing axis of local symmetry Stanford Graphics Laboratory

  32. Deformable Models • Represent model as union of “part” primitives Robert Osada

  33. Summary • Many possible 3D object representations • Most are “turing equivalent” • Different reps are more efficient for different tasks • Shape analysis & retrieval • Not same requirements as modeling and rendering • We will study several different reps in this course

More Related