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INFRASTRUCTURE

INFRASTRUCTURE. MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA. MEETING MECHANICS: Develop and Protect the Idea. Assign Responsibilities. Problem Identification.

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INFRASTRUCTURE

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  1. INFRASTRUCTURE • MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA • A B C PARADIGM: ORGANIZE THE IDEA • LEARNING HIERARCHY: PERSONALIZE THE IDEA • TEAM PROCESS: IMPLEMENT THE IDEA

  2. MEETING MECHANICS: Develop and Protect the Idea Assign Responsibilities Problem Identification Implementation Variables Problem Specification Brainstorm Cluster/ Prioritize

  3. MEETING MECHANICS Problem Identification Assign Responsibilities Open Ended Group Developed Perspectives Considered Gaining Consensus Do we have a problem worth working on? Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  4. MEETING MECHANICS Problem Identification Assign Responsibilities Generic to Specific Operational Definitions Data Analysis Antecedent Variables Distinguish Problems from Variables Do we have enough information about the problem to try to solve the problem. Yes / No Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  5. MEETING MECHANICS Problem Identification Assign Responsibilities Facilitator Time Frame All Ideas of Good Ideas Board Driven Channeling Democratize Co-existence of Ideas Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  6. MEETING MECHANICS Problem Identification Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Prioritize Ideas Through Sequencing Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  7. MEETING MECHANICS Problem Identification Assign Responsibilities Did we organize our ideas with a problem solving process? Yes / No Problem Specification Implementation Variables Brainstorm Cluster/ Prioritize

  8. MEETING MECHANICS Problem Identification Assign Responsibilities Problem Specification Implementation Variables Resources Needed Overcoming Restraining Variables Brainstorm Cluster/ Prioritize

  9. A Bugs Life – Restraining Variables

  10. MEETING MECHANICS: Develop and Protect the Idea Assign Responsibilities Problem Identification Implementation Variables Problem Specification Brainstorm Cluster/ Prioritize

  11. MEETING MECHANICS Problem Identification Assign Responsibilities Problem Specification Implementation Variables Team Process Role and Functions Academic, Behavior, Social Brainstorm Cluster/ Prioritize

  12. Problem Specification Cluster Prioritize Assign Responsibilities Path of least Resistance (Default) Brainstorm Implementation Variables Problem Identification

  13. MEETING MECHANICS: Child Study Team Assign Responsibilities Background Information Implementation Variables Specific Concerns Brainstorm Pros and Cons

  14. Meeting MechanicsA B C Paradigm A B C Antecedent Behavior Consequence Before Prevent Teach Specify Select Agree Behavior Change Sequence Limitations?

  15. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence

  16. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence What is the problem/behavior? Operationalize Definition

  17. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence Antecedent/Analysis What is the problem/behavior? Operationalize Definition Strategies: Preventative Proactive Instructional

  18. EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Pre Academic Skills Sort by color/shape/size Match Sight Words Patterning Computer-can manipulate Mouse Match words Match letters Trace with highlighter Puzzle w/ high motivation Fine motor – Lite Brite Pegs / Pattern Children invite him to play: some desire for interaction Down Time Disconnected from Activities No independent skills Adult Dependent Sequence skills Order / Predictability Visual Supports Motivators Oral motor-chewing on tubes Unifix Cubes Likes Food Video-Thomas / Wiggles Out of Seat Clean-Up Transition Yelling

  19. EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Out of Seat Clean-Up Transition Yelling

  20. LEARNING HIERARCHY: Personalize the Idea GENERALIZATION PROFICIENCY practice ACCURACY SPEED FLUENCY teaching ACQUISITION

  21. EXAMPLE A B C Paradigm:Drew A B C Antecedent Behavior Consequence Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure Out of Seat Clean-Up Transition Yelling

  22. TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist SOCIAL Caseload Teacher AND Social Worker ACADEMIC Caseload Teacher AND SLP

  23. INFRASTRUCTURE MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities A B C PARADIGM A B C Antecedent Behavior Consequence LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition TEAM PROCESS SOCIAL Caseload Teacher AND Social Worker Assessment / Analysis Strategy Development Behavior Identification / Specification Behavior Change Sequence BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP

  24. Behavioral Change Sequence Behavior Define Categorize Tokens Amount? Visual Nature (size, color, texture) Developmental Issues Time Away Where Time Compliance Task Independent Non-punitive Non-interactive Non-Preferred Tension Reduction Problem Solve Meeting students needs to resume schedule Schedule Developmental Variables Collaborative Variables Autism Variables

  25. Behavior Sequence Behavior > Tokens > Time Away Compliance > Problem > Schedule Points Solve Staff Directed Student Directed Associations Tension Reduction Consequences Recovery

  26. INFRASTRUCTURE • MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA • A B C PARADIGM: ORGANIZE THE IDEA • LEARNING HIERARCHY: PERSONALIZE THE IDEA • TEAM PROCESS: IMPLEMENT THE IDEA

  27. INFRASTRUCTUREGuiding Principles • Open ended formats • Stimulus statements for focus • Developing the best idea in the room • Democratize the process • Enhance implementation possibilities • Rotate roles

  28. 10 Commandments of Meetings

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