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Design and Decision Support Systems in Architecture, Building and Planning

Design and Decision Support Systems in Architecture, Building and Planning. B. de Vries J.J. Jessurun. DDSS projects. Human Behavior Simulation Presentation: B. de Vries Measurement of User Reactions Presentation: J.J. Jessurun. Human Behavior Simulation in the Built Environment.

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Design and Decision Support Systems in Architecture, Building and Planning

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  1. Design and Decision Support Systemsin Architecture, Building and Planning B. de Vries J.J. Jessurun

  2. DDSS projects Human Behavior Simulation Presentation: B. de Vries Measurement of User Reactions Presentation: J.J. Jessurun

  3. Human Behavior Simulation in the Built Environment Motivations • Hazard situation • Crowding and queuing • Way finding • Perception • Efficiency • Training

  4. Related Research Virtual Environments • Visual, Auditory and Haptics • Avatars, NPC, Bots • Communication through embodiments • Shared space

  5. Related Research Virtual Human Behavior • Cognition • Body actions • AI • Autonomous characters • Flocking

  6. Related Research Way-finding • Spatial organization • Circulation system • Signs

  7. Research Method Proof of concept: Blue Hall in Auditorium Experiments Simulation Observation Match Rules Parameters

  8. Simulation Cellular Automata • 0.6 x 0.6 m grid • Walking speed • Shortest path algorithm • Random chair selection

  9. Observation • Time: entry, seated • Path • Chair

  10. Experiment: Desk-Cave • 2 Intergraphs with dual monitor output • 4 LCD Projectors

  11. Experiment: Blue Hall • Time: start, seated • Selected Chair + Motivation • Path + Motivation

  12. Simulation movie

  13. Observation movie

  14. Validation • Time per person to find a chair • Deviation from shortest path • Distance covered per person to find a chair • Distribution of seated person over time • Distribution of standing persons over time • Relocation of persons

  15. Company Alone, Together with acquaintance Audience No one familiar, Friend in the audience: Front, Aisle, Middle, Rest Population 5 %, 50 %, 90 % full Experiment: Conditions

  16. Path Shortest path, Other path + motivation Chair Front, Aisle, Middle, Rest Exp: Output data

  17. Preliminary Results Observation • People waiting near entry • Path influenced by seated people Experiments • Planned How to include social behavior: • Together with acquaintance • Friend in the audience

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