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The Sketchbook. Why Sketches. idea1. The problem typically fixate on first idea local hill climbing. idea1. idea1. idea1. idea1. idea1. idea1. idea1. idea1. idea1. idea8. idea3. idea5. idea6. idea7. idea2. idea9. idea4. Why Sketches. The problem

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why sketches
Why Sketches

idea1

  • The problem
    • typically fixate on first idea
    • local hill climbing

idea1

idea1

idea1

idea1

why sketches3

idea1

idea1

idea1

idea1

idea1

idea8

idea3

idea5

idea6

idea7

idea2

idea9

idea4

Why Sketches
  • The problem
    • typically fixate on first idea
    • local hill climbing
  • The solution
    • generate many ideas and variations
    • Reflect and choose
why sketches4
Why Sketches

idea1

  • Getting the Design Right vs
  • Getting the Right Design
  • -Bill Buxton

idea1

idea1

idea1

idea1

idea8

idea3

idea5

idea6

idea7

idea2

idea9

idea4

sketchbook
Sketchbook
  • Why a sketchbook?
    • capture many initial ideas – both good and bad
    • explore & refine ideas both in the large and in the small
    • develop variations, alternatives, details
    • keep a record of your ideas
    • reflect on changing thought processes over time
    • communicate ideas to others by showing
    • choose ones worth developing
    • capture good ideas you see elsewhere
    • collect photos, tape them into your book
sketchbook examples
Sketchbook examples
  • Artist
    • ideas
    • variations

artist's sketch page by Emily R. Feingold

sketchbook examples7
Sketchbook examples
  • Artist
    • Variations

artist's sketch page http://www.fmhs.cnyric.org/art/StudioFoundation/Sketchbook/sketchbook.html

sketchbook examples8
Sketchbook examples
  • Industrial designer
    • ideas
    • variations

artist's sketch page by Emily R. Feingold

sketchbook examples9
Sketchbook examples
  • crude drawingsannotations

portion of a page from Saul Greenberg’s sketchbook

sketchbook examples10
Sketchbook examples
  • details to prototype

buddy bugs - sketches and final prototype, by former 581 student Susannah McPhail

sketchbook examples11
Sketchbook examples
  • idea development#1

Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

sketchbook examples12
Sketchbook examples
  • idea development#2

Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

sketchbook examples13
Sketchbook examples
  • idea development#3

Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

sketchbook examples14
Sketchbook examples
  • idea development#4

Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

sketchbook examples15

many ideas + variations

Sketchbook examples

Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

sketchbook examples16
Sketchbook examples
  • final product

Computer science student Andrew Seniuk – a metaprogramming environment (with permission)

sketchbook examples17
Sketchbook examples
  • Concept:
    • IM contacts as bugs on a leaf

McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March

sketchbook examples18
Sketchbook examples
  • Design sketches

McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March

sketchbook examples19
Sketchbook examples
  • Physical icons
    • clay, glass
    • also a sketch!

McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March

sketchbook examples20
Sketchbook examples
  • Prototype
    • Papier mache
    • also a sketch!
    • see video [.wmv]

McPhail, S. (2002) Buddy Bugs: A Physical User Interface for Windows® Instant Messenger. Western Computer Graphics Symposium (Skigraph’02), March