heuristic evaluation
Download
Skip this Video
Download Presentation
Heuristic evaluation

Loading in 2 Seconds...

play fullscreen
1 / 30

Heuristic evaluation - PowerPoint PPT Presentation


  • 463 Views
  • Uploaded on

Heuristic evaluation. Sources of usability criteria. Organizational goals Pre-existing, general: heuristics and guidelines Research Convention Consensus of experts Legal requirements (e.g., accessibility) Empirical: User and task analysis

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Heuristic evaluation' - lyle


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
sources of usability criteria
Sources of usability criteria
  • Organizational goals
  • Pre-existing, general: heuristics and guidelines
    • Research
    • Convention
    • Consensus of experts
    • Legal requirements (e.g., accessibility)
  • Empirical:
    • User and task analysis
    • Competitor sites (assumption: their goals apply to your site, your users, also)
heuristics
Heuristics
  • Defined:
    • Rules of thumb
    • “providing aid or direction in the solution of a problem but otherwise unjustified or incapable of justification” – Webster’s 3rd
  • Method:
    • Find/develop set of criteria
    • Apply to software/website/etc
      • Which are violated
      • How severe
heuristic evaluation4
Heuristic evaluation
  • Uses
  • Methods
  • Sources of heuristics, criteria
    • Existing sets of guidelines, heuristics
    • Customization for specific applications
  • Applying the heuristics
  • Advantages, disadvantages of heuristic evaluation
uses of heuristics and guidelines
Uses of heuristics and guidelines
  • Competitive testing
  • Design guidance
  • Evaluation criteria
  • Summarize lessons learned for future design guidance
  • The process of developing and applying heuristics helps design/evaluation group(s) to define and agree on goals, priorities,evaluation criteria
heuristic evaluation method
Heuristic evaluation: Method
  • Multiple evaluators
      • Experts (in heuristic evaluation)
      • Representative users
  • How many?
    • Nielsen’s rule of thumb: 3 to 5
empirical
Empirical
  • Evaluate for each major kind of use/user
  • Keep going until you don’t find much that’s new and critical
method
Method
  • Develop/identify heuristics
  • [weight by importance]
  • Apply heuristics
    • Individually
    • Collective debriefing
  • Determine severity
  • Make recommendations for improvement
  • Inter-rater reliability: consistency x (similar) raters
three sets of heuristics
Three Sets of Heuristics
  • General
    • Nielsen
    • Other guidelines
    • accessibility
  • For this kind of application (web, homepages, e-commerce sites…)
  • For this specific application
severity ratings
Severity ratings
  • e.g., Nielsen: Based on frequency, impact, persistence
  • Possible severity rating scale:

0 not a problem

    • Cosmetic – need not be fixed unless time available
    • Minor – low priority
    • Major – high priority
    • Catastrophe – fix before release
nielsen s heuristics
Nielsen’s heuristics
  • Visibility of system status
  • Match between system and the real world
  • User control and freedom
  • Consistency and standards
  • Error prevention
  • Recognition rather than recall
  • Flexibility and efficiency of use
  • Aesthetic and minimalist design
  • Help and documentation
bruce tognazzini s principles
Anticipation

Autonomy

Color Blindness

Consistency

Defaults

Efficiency of the User

Explorable Interfaces

Fitts's Law – size and distance

Human-Interface Objects

Latency Reduction

Learnability

Limit Tradeoffs

Metaphors

Protect the User’s Work

Readability

Track State

Visible Interfaces

Bruce Tognazzini’s principles
guidelines and checklists
Guidelines and checklists
  • E.g. web guidelines from http://usability.gov/guidelines/index.html
    • Design guidelines
      • Page length, layout; font; graphics
    • Design process guidelines
      • Set performance and/or preference goals
      • Create and evaluate prototypes
    • Usability guidelines
      • Content/content organization; navigation; download time
      • Accessibility
web usability some relevant characteristics of the web
Web usability: some relevant characteristics of the web
  • Uses, users may be hard to define
    • Multiple and varied users, contexts, technology, and so on
    • Uncontrolled
    • Must design for naïve and experienced users
  • The web itself as the context of use
    • Users may be infrequent users who readily move to another site
    • User expectations formed by other sites
  • Users’ Web-specific concerns
    • Privacy, security
    • Users may not know who you are
      • Demonstrating credibility
nielsen s113 design guidelines for homepages
Determining Homepage Content

Vertical Industry Segments

Communicating the Site's Purpose

Communicating Information About Your Company

Content Writing

Revealing Content Through Examples

Archives and Accessing Past Content

Links

Navigation

Search

Tools and Task Shortcuts

Graphics and Animation

Graphic Design

UI Widgets

Window Titles

URLs

News and Press Releases

Popup Windows and Staging Pages

Advertising

Welcomes

Communicating Technical Problems and Handling Emergencies

Credits

Page Reload and Refresh

Customization

Gathering Customer Data

Fostering Community

Dates and Times

Stock Quotes and Displaying Numbers

Nielsen’s113 Design Guidelines for Homepages
nielsen s homepage design statistics what people are used to what others have found useful
Download Time

Basic Page Layout

Page Width

Liquid Versus Frozen Layout

Page Length

Frames

Fundamental Page Design Elements

Logo

Search

Navigation

Footer Navigation

Site Map

Routing Pages

Splash Pages

Frequent Features

Sign In, About Us, Contact Info, Privacy Policy, Job Openings, Help

Graphics and Multimedia

Pictures, ALT Text , Music, Animation

Advertising

Typography

Body Text and Background Colors

Link Formatting

Nielsen’s Homepage Design Statistics (what people are used to; what others have found useful)
guidelines based on research about users http usability gov guidelines usability guidelines pdf
Guidelines based on research about users http://usability.gov/guidelines/Usability_guidelines.pdf
  • Guideline: Design for monitors with a screen resolution of 800 x 600 pixels.

Comments: There is a definite trend in monitor design to go from screen resolutions of 800 x 600 pixels to screen resolutions of 1024 x 768 pixels. Five studies of screen resolutions were reviewed. Two of the studies reported that the largest number of users (53%) were using screen resolutions of 800 x 600 pixels (27% were using 1024 x 768). However, three of the studies reported that the largest number of their users (43%) were using screen resolutions of 1024 x 768 pixels (only 24% were using 800 x 600 pixels). Only about 7% of users are using 640 x 480 pixels, and about 13% are using higher resolutions (1280 x 1024, 1600 x 1200, etc.)

http://usability.gov/guidelines/softhard.html#three

research ii
Research II
  • Guideline: Design for connection speeds of 56 kilobytes per second (kbps).

Comments: Sixty percent of users use a 56 kbps connection speed or slower. The remaining users have faster connection speeds (ISDN, DSL, Cable, T1, etc.). Actual connection speeds are about 38% lower than modem speed capability. This means that users with a 56 kbps connection actually have a connection averaging about 35 kbps. If you have data indicating that most, if not all, of your users have slower or faster connection speeds than 56K, determine what is appropriate.

http://usability.gov/guidelines/softhard.html#one

specialized heuristics e commerce and order forms
Specialized Heuristics: e-Commerce and Order Forms

From http://www.weinschenk.com/tools/online_checklist.asp

  • Shows total cost
  • Shows itemized costs
  • Shows product names and/or descriptions
  • Allows the user to change the quantity easily
  • Provides an option to save an order and complete it later
  • Provides details on any other charges on the order
  • Provides details on shipping options and charges
  • Provides shortcuts for repeat visitors to make transactions faster
  • Allows users to easily move from the order form to shopping

and back again

  • Provides security information
  • Provides users with an alternate offline way of ordering
  • Allows users to view and/or change previous orders
  • Does not require users to register before a purchase
e commerce ii http www 3 ibm com ibm easy eou ext nsf publish 611
E-commerce IIhttp://www-3.ibm.com/ibm/easy/eou_ext.nsf/Publish/611
  • Customer support: Supporting users before, during, and after a purchase.  
  • Trust: Establishing trustworthiness.
  • Product Navigation: Enabling users to browse products easily.
  • Product Information: Providing the product information that users want, need, and expect.
  • Purchase transaction: Providing easy means for users to purchase products.
customer support ibm guidelines
Customer Support(IBM guidelines)
  • Provide contact information on every page
  • Provide assistance when users have forgotten their passwords
  • Provide clear and informative error messages
  • Address users' frequently asked questions
  • Provide simple definitions and explanations of important terms
  • Provide product selection assistance
  • Provide assistance to guide users through multiple step processes
heuristic evaluation plusses and minuses
Heuristic evaluation: plusses and minuses
  • Benefits
    • Low resource requirements
    • Usually find many problems fairly quickly
    • Easy to repeat in iterative design
    • Easy to communicate
    • Usually easy to get agreement on a basic set of heuristics
    • Face validity
  • Limits
    • Can be superficial
    • Focuses on easily-seen problems; harder to find more subtle problems associated with in-depth use, repeated use
    • Can be deceptive – assumption that evaluation has been more complete and thorough than it has been
    • How similar to users are experts? How expert are users?
    • How appropriate are the heuristics to THIS site?
    • Tends toward a short list of heuristics
    • Trade-offs among heuristics, the fixes needed?
some key points
Some key points
  • We need to differentiate among official standards, how people generally do things, and expert opinion
  • Usability in a changing environment: what people are used to, their technology and expectations, are continually evolving
  • Heuristics need to be customized to goals, context
  • Most guidelines are solutions to problems; have to ask what is the underlying rationale, goal
  • Trade-offs among different goals, heuristics often have to be mad
heuristics observations
Heuristics - observations
  • Heuristics shape what we see
  • What we think the problems may be help shape decisions about heuristics
  • As a practical matter, tend to focus on problems, not what a site/system does well
  • CONTENT is not addressed by most heuristics and guidelines
kinds of usability criteria
Kinds of usability criteria
  • Usefulness: task-related
    • Functionality
    • Content
    • Integration with tasks, tools, activities
  • User productivity
    • Speed
    • Ease of learning
    • Ease of use
      • Cognitive effort; tasks, activities
      • “cognitive friction”: resistance encountered by human intelligence when it engages with complex set of rules that change.
  • Quality of user experience
    • perceptions, feelings, opinions
types of measures
Types of measures
  • Performance metrics
    • Speed of response, availability, errors (e.g. dead links)
  • User assessment
    • opinion, perception, feeling
  • Observable user behavior
    • Time spent, user errors, operations performed…
    • Need to be cautious about drawing inferences, e.g. time spent on a page
performance metrics
Performance Metrics

“Only 5.3 percent of visitors could load the NYTimes' home page within 30 seconds” on Nov 12, after the plane crashed on Long Island. “MSNBC.com had 63 percent availability and response times of 26 secondsfor those who could get a page during the hour following the crash.. ..

“New York Times Digital served almost 13 million page views on Nov. 12, about 3 million more than its daily average. Following the crash, the company pulled ads and rearranged its page content so that text and Web links would load first. Prior to Nov. 12, it added 50 percent more server capacity following its brownout of Sept. 11, and reconfigured its load balancers for better efficiency.”

evaluating usability
Evaluating usability
  • Identifying values on the measures/criteria (how much?)
  • Setting goals for levels of performance, interpreting values (how good?)

“It's difficult to believe the Times would find it OK if 95 percent of its print subscribers didn't get their newspapers in a timely way, or that MSNBC would conclude it had served customers well if 37 percent couldn't receive a clear broadcast signal.”

ad