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Universal Design for Learning:. A Framework for Teaching All Learners. Oct 24- Oct 25 Wakefield, MA. Logistics. Sign in Permissions Name tent. UDL Connect: http://community.udlcenter.org/ For Online Resources & discussions. Our group: Lynn and UDL.

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universal design for learning

Universal Design for Learning:

A Framework for Teaching All Learners

Oct 24- Oct 25

Wakefield, MA

  • Sign in
  • Permissions
  • Name tent
udl connect http community udlcenter org for online resources discussions
UDL Connect:http://community.udlcenter.org/For Online Resources & discussions

Our group: Lynn and UDL

udl2day social media
#UDL2day social media


UDL Center

AIM Center

Use Twitter? Use #UDL2day in your tweets during the workshop!

#UDLchat: 1st & 3rd Wednesdays of the month, 9-9:30pm ET

who are we
Who are we?

Kasia Derbiszewska

(Kah-shah Der-buh-sheh-ska)


Allison Posey


how many years in education
How many years in education?
  • Less than 2 years
  • Between 3 and 10 years
  • Over 10 years
  • Over 20 years!
who traveled the farthest to get here today
Who traveled the farthest to get here today?
  • Less than 5 miles, I practically live here!
  • Between 5-15 miles
  • Between 15-30 miles, but felt like farther!
  • Over 30 miles, are you kidding me?!
dressing up for halloween
Dressing up for Halloween?
  • I love Halloween, wait to see my costume this year!
  • I will put something together that day
  • I give candy to the kids
  • I turn out the lights

CAST Wakefield 10/24-10/25/2013

where are you in your understanding about udl
Where are you in your understanding about UDL?

1 = Just beginning, what does ‘UDL’

even stand for?

2 = I know a little about UDL

3 = Ask me anything about UDL:

I could lead this session!

getting to know you
Getting to Know You

Find a ‘QUADRANT PARTNER’ for discussions during the institute





institute goals
Institute Goals

Day 1: Build background

  • To learn how UDL addresses challenges of learner variability

Day 2: Application

  • To strategize how to apply UDL to practice
  • To build tools & resources
  • UDL Background
  • UDL Guidelines
  • UDL Lesson Design
  • UDL ‘Toolkit’ and Resources

CAST Wakefield 10/24-10/25/2013

seen another way
Seen another way:

Build Background


Lesson Planning



what are your goals
What are your goals?
  • For this workshop?
  • For your professional learning?
  • 18 minutes, team of 4
  • Build the tallest freestanding structure
    • Cannot be suspended
    • Entire marshmallow on top
  • Use as much/little of the contents in bag (not the bag); can break, cut…

Have fun, collaborate & be creative

what worked variability
What worked?Variability!
  • Strategy
  • Engagement
  • Representation
why begin with this exercise
Why begin with this exercise?
  • Design:
    • collaborative
    • iterative process
  • Goal driven
  • Feedback about what works, prototypes
    • Uh-oh  ta-da!
current n euroscience about learning
Current neuroscience about learning:

- Variability

  • Context Matters

Learning occurs at the

dynamic interaction between

learner & environment


Sean: Musician Kasia: Non-musician

  • -fMRI from MIT
elbow buddy discussion
Elbow buddy discussion
  • Share a key take-away: what resonated?
  • How do concepts of variability & context relate to the Rubik’s cube and running shoes?
  • What does this mean for your practice?
building background
Building Background

Started ‘in the margins’

inspired by u niversal d esign
Inspired by Universal Design

… “all new environments and products, to the greatest extent possible, should be usable by everyone regardless of their age, ability, or circumstance.”

choose one discuss what is the goal what barriers does it reduce how do all benefit from the design
Choose one & discuss:What is the goal? What barriers does it reduce? How do all benefit from the design?
  • Ramps
  • Curb Cuts
  • Electric Doors
  • Captions on Television
  • Easy Grip Tools
ud assumptions
UD Assumptions

Not one size fits all – but

alternatives for everyone.

2. Not added on later – but

designed from the beginning.

3. Not access for some – but

access for everyone.

  • A mindset for designing learning experiences
  • all individuals can gain knowledge, skills, and enthusiasm for learning
  • reduces barriers to the curriculum while maintaining high achievement standards for all
  • Accounts for variability and context
  • Thinks of changing the curriculum, not
  • the student
  • Clear goal, flexible means
team challenge
Team Challenge!

Re-Design the Marshmallow Activity:

  • Think about variability & context from the start
  • Use UDL Guideline templateto design so ALL can achieve the goal:

To have a tall, freestanding structure with marshmallow on top

questions comments
Questions? Comments?

Coming this afternoon!

Dive deeper into UDL Guidelines!

lunch 12 00 1 00