1 / 25

On The Battle between Lag and Online Gamers

On The Battle between Lag and Online Gamers. Po-Han Tseng, Nai-Ching Wang, Ruei -Min Lin, and Kuan -Ta Chen Institute of Information Science, Academia Sinica Presented by Yu-Chun Chang (National Taiwan University ). Outline. Introduction Methodology Survey results Conclusion.

Download Presentation

On The Battle between Lag and Online Gamers

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. On The Battle between Lag and Online Gamers Po-Han Tseng, Nai-Ching Wang, Ruei-Min Lin, and Kuan-Ta Chen Institute of Information Science, Academia Sinica Presented by Yu-Chun Chang (National Taiwan University) CQR 2011 / Yu-Chun Chang

  2. Outline • Introduction • Methodology • Survey results • Conclusion CQR 2011 / Yu-Chun Chang

  3. Introduction (1/3) Online game server LAG ? Internet Player CQR 2011 / Yu-Chun Chang

  4. Introduction (2/3) • LAG • When a game fails to respond to users’ commands or update the screen in a timely fashion • We want to understand • How do players perceive lag? • What do players think of the causes of lag? • How do players react to lag? CQR 2011 / Yu-Chun Chang

  5. Introduction (3/3) • Contribution • We design an Internet survey to know about how game players feel about lag and how they react when encountering lag during game play CQR 2011 / Yu-Chun Chang

  6. Outline • Introduction • Methodology • Survey results • Conclusion CQR 2011 / Yu-Chun Chang

  7. Methodology • Our questionnaire comprises four sections • Player demographics (12 questions) • Perceptions of lag (9questions) • Reactions to lag (7 questions) • Solutions (5 questions) • Published on my3q.com • We also announced it on PTT.cc for 3 weeks • 229 respondents to the questionnaire CQR 2011 / Yu-Chun Chang

  8. Outline • Introduction • Methodology • Survey results • Conclusion CQR 2011 / Yu-Chun Chang

  9. I. Player Demographics Q3-Q4: Game play experience Q1: Age of players CQR 2011 / Yu-Chun Chang

  10. I. Player Demographics Q5: Preference of games World of Warcraft CQR 2011 / Yu-Chun Chang

  11. I. Player Demographics Q6: Game play frequency 6 PM – 10 PM Q7: Game play time

  12. I. Player Demographics Q9: Internet service provider adopted CQR 2011 / Yu-Chun Chang

  13. I. Player Demographics Q9: Host to gateway access method Q10: Gateway to Internet access method CQR 2011 / Yu-Chun Chang

  14. I. Player Demographics Q12: Bandwidth of Internet access CQR 2011 / Yu-Chun Chang

  15. II. Perceptions of Lag Q13: Frequency of lag Q14: Significance of lag CQR 2011 / Yu-Chun Chang

  16. II. Perceptions of Lag Q15: Duration of lag 1. Link bandwidth 2. Game server 3. User’s PC 1. 2. Q16: Players’ intuition about root causes of lag 3. CQR 2011 / Yu-Chun Chang

  17. II. Perceptions of Lag Q17: To what degree do players feel lag is related to the time of game play? Q18: To what degree do players feel lag is related to the number of avatars in the screen? CQR 2011 / Yu-Chun Chang

  18. III. Reactions to Lag Q15: Reactions to lag CQR 2011 / Yu-Chun Chang

  19. III. Reactions to Lag Q23: Interval time between reattempts Q27: To what degree do players think lag is the main cause to quit an online game? CQR 2011 / Yu-Chun Chang

  20. III. Reactions to Lag Q28: Where or to whom do players usually complain about their lag problems? CQR 2011 / Yu-Chun Chang

  21. IV. Solutions to Lag Q29: Strategies to solve lag None Upgrade access link Upgrade PC CQR 2011 / Yu-Chun Chang

  22. IV. Solutions to Lag Q29: How often do players adopt network tools to detect the root cause of lag? CQR 2011 / Yu-Chun Chang

  23. IV. Solutions to Lag Q31–Q32: What kind of tools do players demand to fight lag? CQR 2011 / Yu-Chun Chang

  24. Conclusions • We present an Internet survey to understand how players perceive of and react to lag • Our survey results show that players usually have no means to fight lag • They are looking for a diagnostic tool that can infer the root cause of lag • Future work • Develop a diagnostic tool CQR 2011 / Yu-Chun Chang

  25. Thank you for your attention! CQR 2011 / Yu-Chun Chang

More Related