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STEAM

STEAM. Encouraging curiousity and innovation by embracing failure as part of the learning journey.  . OVERVIEW: The Problem. Integrating STEAM into culture of where students are measured on proficiency  instead of their growth, grit, and curiosity. Why Should We Teach Gilrs to Fail?.

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STEAM

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  1. STEAM Encouraging curiousity and innovation by embracing failure as part of the learning journey.  

  2. OVERVIEW: The Problem • Integrating STEAM into culture of where students are measured on proficiency  instead of their growth, grit, and curiosity. • Why Should We Teach Gilrs to Fail?

  3. Albert Einstein "It’s not that I am smart;  It's just that I stay at problems longer"

  4.  Share"I did not fail once; I found 1000 ways it did not work." Edison How many of you have students who are afraid of failure? How many of those students have a fear of failure that's getting in the way of reaching their full potential?

  5. What are some ways we can normalize failure as part of the learning process? • Closing the Gender Gap-video • Forbes-Have you Learnt to Fail • Edweek.org-Freedom to Fail • Edutopia-Learning from Failure • Save Our Science: How to inspire A New Generation of Scientists-Ainissa Ramirez

  6. What does the research say?"Make students pilots, not passengers, of the 21st century." Ainissa Ramirez • Provide STEAM outside of school: After School, Enrichment, Parks and Rec., museums • Make it safe; provide open ended challenges-Fun-Creative-Build Confidence-Failure is OK • Foster curiosity and persistence; foster kids' natural desire to discover • Embed STEAM projects in daily activities • Make it fun and relevant • Flip the class • Foster Collaboration; Teachers: "guide on the side" and Students: engaged and collaborative (peer to peer teaching)

  7. Discussion • What do we need to do in the educational environment to make students feel safe and engage?-PollEv.com/triciafox993 • "Do we want to create cooks (people who follow specific recipes to achieve consistent end products) or do we want to create chefs (people who creatively use a wide range of ingredients to create a range of options)?"

  8.  Champions After School Program STEM Model • Cyclical: Explore, create, share, incorporate feedback, share again:  • Offer students choice and allow them to tap into their interest and passions • Collaborative approach: driver, co-pilot, advisor: Advisor • allow students to discover advantages of teamwork: Younger student (6) • Peer coaching: students should self-manage • Integrate inclusiveness: Peer Sharing • Mistakes are learning opportunities: Frustration • Allow children to think through obstacles and find solutions- • allow frustration • minimal teacher/adult intervention-facilitate

  9. Thank youTricia FoxChampions If you want a copy of this presentation with the links to articles Please email  Lafox@discoverchampions.com Or 951-410-5806

  10. NOTES: • STEAM shoud not be about memorizing  • Next generations of innovators: but the have to get comfortable with failing.  •  challenge many educators face; especially when many students are afraid to take risks. This presentation will address developing/fostering a low-stakes, engaging, and fun environment where students develop STEAM problem solving skills while developing grit and perseverance. • If kids are afraid-to fail.....continue to create a world where winning and competing are non-negotiables. Drive to be perfect. Squashes natural curiosity and risking making mistakes....STEAM be nature is concepts to early education...all problems to be solved...comfortable with being wrong....inquiry based learning. • Is it that cretivity isnt welcome anymore... • Building programs that rewards progress vs. proficiency • Targeting girls and students of color • Including economically disadvantaged students

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