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On the Ground with Tactical Iraqi

On the Ground with Tactical Iraqi. Elizabeth Losh University of California, Irvine. Mission Game. Skill Builder. Arcade Game. What are the core problems that Tactical Iraqi is designed to solve?. A chronic shortage of Arabic speakers among military personnel

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On the Ground with Tactical Iraqi

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  1. On the Ground with Tactical Iraqi Elizabeth Losh University of California, Irvine

  2. Mission Game

  3. Skill Builder

  4. Arcade Game

  5. What are the core problems that Tactical Iraqi is designed to solve? A chronic shortage of Arabic speakers among military personnel A combat environment in ambiguous urban warfare settings of occupation and reconstruction A resistance to classroom language instruction in the planned population of learners

  6. A Pre-History of Tactical Iraqi It originated at the Center for Advanced Research in Technology for Education (CARTE) at the Information Sciences Institute of the University of Southern California. Researchers at CARTE had previously authored a range of imaginative but seemingly disconnected distance learning initiatives that featured computer generated animated agents, software capable of expressive speech analysis and synthesis, and programs organized around the presentation of pedagogical drama.

  7. Social and Perceptual Realism What common rituals make us more likely to identify a given situation as realistic?

  8. A Pre-History of Embodied Language Learning Georgi Lozanov: Suggestology and Suggestopedia

  9. The Commercial Market for Language-Learning Software The Living Language series models norms of politeness in which interactions are highly regulated and proprietary rights to the physical space is not contested.

  10. “Knock and Talk” Missions How do soldiers learn to follow very different rhetorical rules? How is personal space negotiated? How do strategies and tactics differ? Is there a role for politeness?

  11. The Concept of Politeness Are there universals about politeness? What constitutes a “virtual offense”?

  12. Brown and Levinson Negative politeness is generally the less risky strategy than positive politeness “It is safer to assume that H prefers his peace and self-determination than he prefers your expressions of regard.” But many serious games involve restricting the movement of others to quarantine, question, search, and sometimes detain them.

  13. What are the norms of commercial game engines? Hobbesian Realism as the operative principle in Unreal Tournament

  14. Virtual Tourism What are the effects of architectural pastiche? How is the area of game play constrained?

  15. A Rhetorical History in Classical Rome:The Method of Loci / The Palace of Memory

  16. Virtual Iraq

  17. The Rhetoric of Walking

  18. Secondary Literacy Why present a relatively media poor environment?

  19. What concepts get ejected during the design process? 1) Measuring success by “face”-preserving interactions is deemed too complicated. 2) A female player version with “Major Kate Jones” is never built. 3) A damaged water plant becomes a damaged girls’ school. What do these “cryptohistories” show us?

  20. What would a game based on face look like? Multiplayer games and online environments involve cooperative action based on reputations earned in raids, from the creation of impressive digital artifacts, and virtuoso performances of skill or demonstrations of strategy. Is the notion of fame or reputation different from face?

  21. How are trust-based games different? The Prisoner’s Dilemma The Closed Bag Exchange Friend or Foe The Common’s Dilemma Byzantine Generals and Non Zero-Sum Games

  22. The Trust-Meter in The Thing (2002)

  23. The Trust-Meter onTom Clancey’s Splinter Cell: Double Agent (2006)

  24. The Trust-Meter on Global Conflicts: Palestine(2007)

  25. Trust in the Experimental Situation The Value of Information Sharing Reluctant Players Cheat Codes Good Subjects and Bad Subjects Teenagers Added to the Mix

  26. What about how identity categories of race, class, and gender relate to linguistic identity? Narratives about professionalism and military labor John Smith as a cipher Samia Faris as a cultural hybrid Language and gender difference “These guys aren’t going to sit in class learning Arabic.”

  27. Mainstream Media Coverage and Secondary Audiences • Newsweek • USA Today • The Los Angeles Times • The New York Times • National Geographic • Forbes • BBC • National Public Radio • ABC News

  28. The Society of the Spectacle

  29. Showing pervasive problems being solved The shortage of Arabic speakers Post-Traumatic Stress Disorder among the veteran population The difficulty of locating improvised explosive devices Ambush! from BBS, another DARWARS project

  30. How is the multi-lingual voice recognition of “Sergeant John Blackwell” different from videogames and simulations? This life-sized projection claims to Speak Farsi, Pashto, Arabic, and Korean

  31. Making Things Public

  32. The Debate in the Serious Game Development Community Instrumentalism and the question of how a game functions as a tool for individual action Functionalism and the question of how a game reinforces societal norms Is linguistic competence an absolute good? How are politics and serious gaming related? Does the SonicJihad fiasco tell us anything about that relationship?

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