Game Whispering Inc. design and Creative consulting. Profile & experience. 12 years of experience in the design field. Alexandre Mandryka. Managed design and creativity at Ubisoft Montreal for 6 years, as well as at Relic Entertainment.
12 years of experience in the design field
Managed design and creativity at Ubisoft Montreal for 6 years, as well as at Relic Entertainment
Participated to mega-IPs (Assassin’s Creed, Rainbow Six, Far Cry ...) as creative manager, lead designer or creative director
Experienced speaker, columnist and creative coach
In response to a business opportunity, the creative vision describes a player experience to inform the work of all disciplines in a top-down fashion.
Each discipline must then propose technical solutions to deliver and reinforce the player experience, meeting the vision in a bottom-up way.
Design is similar to other disciplines and should be evaluated by how it
delivers on the intended player experience, making its management easier.
Alexandre Mandryka – firstname.lastname@example.org
Cell phone – (+1) 604-353-2188
LinkedIn profile – Mobygame page
Article – Lifting the Designer’s Curse