1 / 12

Interfaces: Media and Devices

Interfaces: Media and Devices. CS5540 HCI Rich Riesenfeld Fall 2009. Major Categories. Input Harder Output More successful history. Inputs - 1. Clickless Interface Example http://www.dontclick.it TTY Voice Gesture Haptic Phantom devices, etc Handwriting. Inputs - 2.

loviej
Download Presentation

Interfaces: Media and Devices

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Interfaces: Media and Devices CS5540 HCI Rich Riesenfeld Fall 2009

  2. Major Categories • Input • Harder • Output • More successful history

  3. Inputs - 1 • Clickless Interface Example • http://www.dontclick.it • TTY • Voice • Gesture • Haptic • Phantom devices, etc • Handwriting

  4. Inputs - 2 • Eye tracking • Body forces • Live seat • Sides of back • Etc • Structured light • Body sensors • Animation

  5. Inputs - 3 • Widgets • Buttons, sliders, menus, toggles, etc • User Recognition • Get your coffee the way you always get it! • Machine Learning • Watch and learn • Windows menus: What is on top of menu?

  6. Inputs - 4 • Read CNS signals • Muscle signals • Lie detector • Skin conductivity • Direct brain signal interface • cyberkineticsinc.com • ALS • Spinal cord injury sufferers

  7. Outputs – 1 • Flat screen • Resolution, colors, refresh rate, … • Stereopsis Techniques • Color filters: R/G, etc • Polarized glasses • Sound • Synthetic effects • Speech

  8. Outputs – 2 • Sound • Synthetic, unnatural sounds • Laser, “wrong,” “dive” • Realistic: • prerecorded DB • generated • Speech • Synthetic • Real, prerecorded

  9. Outputs – 3 • VR Environments • 3D • Fantasy worlds • Overlays on realworld • Breast biopsy procedure • Assembly or Maintenance Info • HUDs in cockpit • Reduce cognitive overload

  10. Outputs – 3 • VR Environments • Smell • Vibrations • Newtonian Physics: ON • Exploit the known, natural experience • Highly predictable • Concise • Provide normal physics of environment • Inertia • Collisions (no penetrations) • Gravity • Friction • Noise

  11. Outputs – 4 • Background sound • Movie score • Important • Not natural

  12. End Interfaces: Media and Devices

More Related