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  1. Categorizing the Future How the next generation of students will get and organize information in a new era of data immersion. By Jack King University of Kentucky

  2. Quick Quiz • Please write the following down on your notecard in this order (Only do this if you have NOT already filled out the online survey that went out yesterday! If you did… good for you! ;-) ) • 1. How many people live in your household? • 2. How many computers are in your household? • 3. How many cell phones are in your household? • 4. Do you have Internet access on your computer at home? • 5. Do you use Internet access on your phone? • 6. Do you text message on your cell phone? • 7. Do you have a blog/facebook/myspace? (yes to any) • 8. Any question(s) you may have brought to this meeting.

  3. Important Developments In Technology • Advancement of Cellular Technology • Internet Applications • GPS • iPhone Popularity • Social Networking Advancements • MySpace/Facebook • Wiki’s • Other Collaborative Environments • Photosynths • User Generated Content • Blogs/Microblogs

  4. What Students Have • Wikipedia • Google • Yahoo Answers • (for Journal Articles) • E-Books • Internet requests for books at different libraries • Internet everywhere via cellular • A wealth of friends online 24/7 (phone a friend anyone?)

  5. So what are students looking for? • Categorization • Organization • Other fun “-zation” words But more than mere categories students now like their information to come in a form that THEY can categorize. The best sorting and categorizing machine on the planet is the human brain.

  6. How do they get what they need? • Grouping (sorting for themselves) • Facebook is, by natured, grouped (by college or region) • MySpace v2.0 gives the users the ability to organize into groups (for instance I have a “Roller Derby” group) • Tagging (sorting/filtering for everyone) • Tagging images on Facebook • Geo-tagging images • Google Earth • Flickr • Tagging articles with categories • Digg, Technorati, Delicious, Fark (for locals)

  7. The Dawn of Cellular Internet • Just like Instant Messages (IM’s) significantly cut down the amount of email a person sends • Similarly, text (T9) and other messaging on phones (picture ) has significantly cut down on the need to call an individual • For instance my 17-year old daughter received 4 phone calls wishing her happy birthday but a dozen text messages and approximately as many messages on MySpace/Facebook.

  8. Facts about Teen Cell Usage* • 57% agree or somewhat agree that the cell phone has improved their quality of life. • 18% agree or somewhat agree that the cell phone has positively influenced their education. • 35% have used their cell phone to reach out to someone in need (good Samaritan) • 41% are concerned about privacy and security issues when using my mobile. • 57% of Smartphone users and 29% of regular cell phone users said they carry their cell phone because it is how they stay connected to their "world". • 59% of Smartphone users and 37% of regular cell phone users said they carry their cell phone because it is an indicator of their personal style. • Overall a teenagers cell phone ranked 2nd only to clothing, in determining their social status. • 42% of teenagers said they could text message blindfolded! • The younger the teen, the more likely they are to choose text messaging over talking on the phone to someone. • The #1 reason why teens liked text messaging was because it allowed them to multitask. • Teens are not selecting text messaging to save money. • Females are much more likely to text messaging than males, and find the ability to text message to be more significant in their lives than males. • 66% want cell phones to provide the freedom to get an education from any location on earth. • 63% want cell phones to bring the world closer by better understanding global issues. • 28% of teens are browsing the web on their cell phones. • The ideal cell phone for teenagers would include; mp3 player, GPS, Desktop/Laptop computer, portable video player, and access to your desktop/laptop computer files from anywhere! * “A Generation Unplugged” – Harris Interactive Research Report 2008

  9. What we can draw from this: • Younger children are more focused on the connectivity-based aspects of their phones • Particularly the one-to-many and multitasking aspects of texting and internet usage • Email and social networking sites are the two most common usage for teenagers using cellular Internet • The desire for constant connectivity and instant knowledge gratification is only going to increase in the next few years. • Collaborating will become an important part of communication for the new generation.

  10. Collaborative Environments • What are collaborative environments? • Wikipedia (any “Wiki” in general) • Photosynths • Google Earth • Gaming Environments • LittleBIGPlanet • SecondLife • Playstation Home • YouTube Uploading • Xbox Live

  11. Wikipedia* • More than 75,000 active contributors • More than 10,000,000 articles • With 2,739,913 articles in English • More than 260 languages • The Good & The Bad • The Good • Largest source for research data on the web • Consolidated into Web 2.0 style linking to allow data to be more modifiable • Article length in general is 1.5x longer than the similar article in the Encyclopedia Britannica • The Bad • ANYONE can edit ANYTHING • Therefore Citing Wikipedia directly is like citing your very wise grandmother • More errors in a given article (but still fewer per-subject/page than Encyclopedia Britannica) * Source =

  12. PhotoSynth • PhotoSynth is a Microsoft Product that reproduces 3D images out of a collaborative set of 2D pictures. • Examples: • • (President Obama Inauguration) •

  13. Google Earth • The combination of media and Geo-Tagging… let’s look at an Example! • In my daughter’s Arts & Humanities class one of their assignments was to build something with Google’s SketchUp program. • As User-Generated Content systems advance they make it easier and quicker to make complex experiences for the end user (and ultimately other users as that content is shared out).

  14. Gaming Environments • Games like LittleBIGPlanet are their own form of YouTube in that users can create their own content • Users ALSO act as the filter mechanism and this mimics modern news sites • PS3 has YouTube uploading capability for LBP • SecondLife • A virtual 3D community that has died down some with the advent of other 3D communities with avatar support • Playstation Home • Is Sony’s attempt at creating a Second-Life-esque type with a fully 3D environment while using the “world” as a marketing tool for products and services • Xbox Live • Has also introduced new interface methods particularly utilizing user avatars to give a sense of “self” in their community • 3D interface is limited to the individual users experience and can be seen without interaction by that users friends

  15. Micro-Blogs and Twitter • What IS Twitter!?

  16. Mobile Sites • Phone and mobile browsers are gaining strength but are not nearly as powerful as full-blown computer browser. • Therefore mobile sites with stripped down media and smaller file sizes allow for better handling of data. • Same SharePoint, different look: • TinyURL to shrink URL sizes: • Seems contrary, but isn’t. Access comes before content.

  17. New Communication Methods (and removing/changing them) * • A recent study that logged teen texting usage revealed three primary conversation threads: chatting (discussing activities and events, gossip, and homework help), planning (coordinating meeting arrangements), and coordinating communication (having conversations about having conversations). • The teens ended most text conversations by switching to another style of communication such as a phone call, instant messaging, or face-to-face. • Eighty percent of those surveyed reported using the Internet to maintain existing friendship networks. • Participants who communicated more often on the Internet felt closer to existing friends than those who did not. • Participants who felt that online communication was more effective for self-disclosure also reported feeling closer to their offline friends than adolescents who did not view online communication as allowing for more intimate self-disclosure. • What are the effects of banning new communication styles? A questionnaire study of middle and high school teachers and support and administrative staff investigated Internet filtering and restricted Internet access for junior high schools and high schools in an entire school system. • Most felt that the limits unduly restricted Internet access. Out of 120 respondents, 117 felt that legitimate sites had been blocked. • Some staff and students admitted that they themselves used techniques to get around the filter or block to complete their tasks. • Many respondents felt that the "filtering" system hampered their performance of their duties, created an inconvenience, reduced student autonomy, lowered morale, and made it less likely that they would create lessons that would integrate technology. * Online Communication and Adolescent Relationships by Kaveri Subrahmanyam and Patricia Greenfield

  18. Things Coming (And Already Here) To Blow Your Mind • Micro Photo/Video Geo-located blogging • GPS + Existing micro-photo technology • Google Latitude • Geo-tagged PhotoSynths (the next evolution of “Street View”) • “Augmented Reality” in devices (like Android’s Enkin) • Live Webcam streaming on YouTube (already available in beta)

  19. What is UK doing to prepare!? • SharePoint – Collaborative work environment which is a CMS (Content Management System) • • UK’s IT Wiki Site • • BlackBoard • • iTunes U • • Microsoft Office Communicator •

  20. Questions? Final Survey Questions:

  21. Contact Information Jack King 112 Frazee Hall University of Kentucky Lexington, KY 40506 Office: 859-257-6381 Cell: 859-509-3077