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Relationships Between Computing and Aesthetic Appreciation

Relationships Between Computing and Aesthetic Appreciation Jeff Angell Topics That Will Be Covered Brief definition of static, dynamic data structures Overview of Deliverable #1 Process of mapping a data structure to a specific 2-D painting or drawing The “feel” of the final product

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Relationships Between Computing and Aesthetic Appreciation

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  1. Relationships Between Computing and Aesthetic Appreciation Jeff Angell

  2. Topics That Will Be Covered • Brief definition of static, dynamic data structures • Overview of Deliverable #1 • Process of mapping a data structure to a specific 2-D painting or drawing • The “feel” of the final product • Examples in art, film, and games

  3. Static and Dynamic Data Structures • Static (i.e. arrays, entity-relationship diagrams) • Dynamic (i.e. finite-state machines, pointers) By now, you’ve probably had enough definitions of these…

  4. Static and Dynamic Data Structures • One Person’s Definition

  5. Overview of Deliverable #1 • Mapping a FSM of a microwave to architecture of a horse barn

  6. Overview of Deliverable #1General Contents • Semantic network for source (microwave FSM) and target (horse barn) • Diagram of microwave FSM • Semantic network connection between source and target • Show plan view of target (created horse barn)

  7. Overview of Deliverable #1Semantic Network for Microwave

  8. Overview of Deliverable #1Semantic Network for a Horse Barn

  9. Overview of Deliverable #1Microwave FSM

  10. Overview of Deliverable #1Connection Between the Two

  11. Overview of Deliverable #1Common States Microwave StatesBarn and Horse States Waiting Standing and/or walking in barn Full Power Stallion choice Half Power Pony choice Set Time Set distance Disabled If gate door is open, disable Enabled If gate door is closed, enable Operation Run/Gait with horse Waiting Back to stall

  12. Overview of Deliverable #1Horse Barn States StateDescription Standing Waiting for user to choose type of horse. Display shows mock time on wall of barn. Pony Chosen by user, represented by smaller horse. Stallion Chosen by user, represented by larger horse. Set Distance User inputs the distance he/she wishes to travel on the track with the horse. Disabled If door is open, user can’t go anywhere because they don’t want to let the other horse out! Enabled If door is closed, then user can proceed to travel around track. Track User gets on horse, ride.

  13. Process of Mapping a Data Structure to 2-D Art • The semantic network is the most important step for creating a “reproducible” piece of art based on the qualities of the image. • The semantic network for the 2-D image may be composed of the underlying structures and substructures. To find this…

  14. Process of Mapping a Data Structure to 2-D Art • Categorize the type of image style (i.e. abstract, mimetic, surreal) • Break the image down into visual components - objects and transitions • Regroup the components according to common properties (i.e. color, shape, texture, etc)

  15. Process of Mapping a Data Structure to 2-D Art Let’s try this for a basic example, but first…

  16. Please Note: This presentation may include art that depicts nudity, sexual acts, and/or violent material. If you object to looking at such artwork, please react accordingly. I invite all of your ideas regarding this type of fantasy art.

  17. A Simple Example to Map Category: “Surrealistic Nature” Object(Face, Eyes, Nose, etc) Transition (Wave shape) Object (Water) Object (Butterfly)

  18. A Simple Example to Map Face/Eyes/Nose Butterfly “on” face Connected by waves, visual layering Face “on” the water Connected by wave pattern Butterfly Water “under” butterfly Connected by visual layering Water * This hierarchy allows one to build the semantic network to use as a metaphor for a data structure.

  19. The “Feel” of the Final Product • Sketches • Example works • Integrate a unique “dream-like” experience for the user

  20. Examples in Art and Film • Film - The Cell • Painting - H.R. Giger, DiMaccio, Beksinski • Photography - Joel-Peter Witkin • Video games - Alice

  21. Summary of Topics Covered • Brief definition of static, dynamic data structures • Overview of Deliverable #1 • Process of mapping a data structure to a specific 2-D painting or drawing • The “feel” of the final product (dream-like) • Examples of inspiring visuals

  22. “Those who shrink back reflexively, and who do not gather themselves to plunge forward again, miss the point, and the awesome wonder of it all is left for the rest of us to ruminate over, and marvel at.” - James Cowan on the shock value of H.R. Giger’s art

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