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CSS 290: Video Games and Computer Programming

CSS 290: Video Games and Computer Programming. Reading: Conditional Statements. PLAD Ch 4 The objective for this book is to provide you with a clear, CONCEPTUAL understanding of what the different programming concepts are

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CSS 290: Video Games and Computer Programming

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  1. CSS 290: Video Games and Computer Programming

  2. Reading: Conditional Statements • PLAD Ch 4 • The objective for this book is to provide you with a clear, CONCEPTUAL understanding of what the different programming concepts are • We will then use GameMaker, and then C#, to see concrete examples of them. • 4.1: Really good – flowchart aspect is really nice, as are the ‘relational operators’ • 4.2: If / Else • 4.4: Nested and “Chained” decisions • SKIP: 4.3, 4.5, 4.6, 4.7 CSS 290

  3. Reading: Conditional Statements GMA Ch 3, Ch 4 We won’t cover all of this exactly, so you don’t need to read this in excruciating detail  Title/Finish Screen: pg 60-61 ‘Next Room’ example: Pg 58-60 Ch 7 (the Koala-BR8 game) is a nice maze game that demonstrates more complicated use of conditionals (It may be helpful to read through for the conditionals) CSS 290 3

  4. This Lecture: More C# • PLAD, Ch 4 (4.1, 4.2, 4.4) • GMA Ch 3, Ch 4 • C#: Chapter 5 • Conditional Branching Statements CSS 290

  5. Next Lecture Finish ‘conditionals’ topic Game Design: Gender issues in game design Exploring Work Roles Within The Video game Industry Genres of video games CSS 290 5

  6. Tutor Now Available • Mondays, Wednesdays, from noon till 2pm • Starting THIS week (April 14) • In the Windows lab • Feel free to drop by & do homework, study, surf the web, etc, etc CSS 290

  7. A1 revision You have until next Tuesday (April 22nd) to get it done This is due now If you have any issues, let me know, and we’ll get it ironed out CSS 290 7

  8. A2 is *almost* graded • It will be mailed out later today CSS 290

  9. A3 is due today Hand that in now CSS 290 9

  10. A4: due next Thursday Will be posted after class on Thursday Will be done IN PAIRS (required) CSS 290 10

  11. Final project Not posted (yet) Should be done in groups: 2-4 people per group Can either be GameMaker, or C# CSS 290 11

  12. Final project: Expectations GameMaker: Should be ‘glitzy’ Sound, animated sprites, etc Should go beyond just what we’ve covered in class C#: Should be presentable More focus on the code, rather than the glitz CSS 290 12

  13. Final project: Expectations GameMaker: Should be ‘glitzy’ Sound, animated sprites, etc Should go beyond just what we’ve covered in class C#: Should be presentable More focus on the code, rather than the glitz CSS 290 13

  14. Final project: Expectations GameMaker: Should be ‘glitzy’ Sound, animated sprites, etc Should go beyond just what we’ve covered in class C#: Should be presentable More focus on the code, rather than the glitz CSS 290 14

  15. And now… the quiz! Download the provided project, and fix/set up the code so that the two bugs do NOT leave the room. The egg/bug must still move to the edge of the screen The must not move beyond it You need to solve this problem using the conditional statements we saw last lecture It’s ok if they move partially off-screen, then stop It’s ok if you only fix this for the particular direction egg/bug are moving in. CSS 290 15

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