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Rogue Squirrel Returns

Rogue Squirrel Returns. Post-Mortem. The final game. Success!. Procedural level Engine Scrolling world General movement / collisions Menus Sound Animation. Failboat. Changing difficulty Enemies Gliding Engine flexibility. We can rebuild it…. Remove STL dependence

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Rogue Squirrel Returns

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  1. Rogue Squirrel Returns Post-Mortem

  2. The final game

  3. Success! • Procedural level • Engine • Scrolling world • General movement / collisions • Menus • Sound • Animation

  4. Failboat • Changing difficulty • Enemies • Gliding • Engine flexibility

  5. We can rebuild it… • Remove STL dependence • Revise and generalize Grammar systems • Improve Memory / Component management

  6. And now we know… • Procedural level generation • Develop a game engine • DirectX 9 Sprite / 2D • Sprite Art

  7. Comrade Question

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