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Development of a 2D Racing Game Prototype: Features and Requirements

This prototype presentation by Georg Fahlbusch and Dennis Bürger outlines the essential requirements and features for a 2D racing game. Key aspects include game mechanics such as "Runden-Fahren," a replay function, network mode, and a map editor. The prototype leverages technologies like Eclipse IDE, Java 2D, and various design tools such as Photoshop. The focus is on delivering an engaging gaming experience, integrating joystick control, and innovative power-ups, ensuring a fun and interactive environment for players.

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Development of a 2D Racing Game Prototype: Features and Requirements

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  1. P4 Georg Fahlbusch & Dennis Bürger

  2. Agenda • Anforderungen • Features • Modellierung • Technologien • Live Vorschau Prototyp Präsentation P4 Georg Fahlbusch & Dennis Bürger

  3. Anforderungen • 2D Racing Game • Spiel & Spaß • „Runden-Fahren“ • Feature List… Prototyp Präsentation P4 Georg Fahlbusch & Dennis Bürger

  4. Features • Replay Funktion • Netzwerk Modus • Map Editor • Joystick (Gamepad) Steuerung • Power Up‘s Prototyp Präsentation P4 Georg Fahlbusch & Dennis Bürger

  5. Modellierung Prototyp Präsentation P4 Georg Fahlbusch & Dennis Bürger

  6. Technologien • Eclipse IDE • Java / Java 2D • Subclipse (Eclipse Plugin) -> code.google • Omondo UML • Photoshop & Paint Prototyp Präsentation P4 Georg Fahlbusch & Dennis Bürger

  7. Live Vorschau Ready? GO !!! Prototyp Präsentation P4 Georg Fahlbusch & Dennis Bürger

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