1 / 10

3D Shortest Paths

3D Shortest Paths. Lying on Polyhdral Surfaces. Reported by Shiqing Xin 2006-04-26. Problem Description. Source and destination Lying on the surface Classification One source, one destination One source, any destination Any source, any destination One source, many destinations.

linnea
Download Presentation

3D Shortest Paths

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 3D Shortest Paths Lying on Polyhdral Surfaces Reportedby Shiqing Xin 2006-04-26

  2. Problem Description • Source and destination • Lying on the surface • Classification • One source, one destination • One source, any destination • Any source, any destination • One source, many destinations

  3. Examples

  4. Methods Classification • Exact algorithms • Approximate algorithms • Controlled by an error bound • Relying on practical experience • Theorital algorithms • Conceptial extension of computational geometry. For example, Polthier and Schmies, 1998.

  5. Exact algorithms • Continuous Dijkstra’s algorithm • Mitchell et al., 1987, SIAM J. Comput. • Building a sequence tree • Chen and Han, 1990, SCG '90 • Wavefront propagation • Sanjiv Kapoor, 1999, STOC '99

  6. Approximate algorithms • Based on theory in geometry • Hershberger, Suri, 1998, Com. Geo. • S. Har-Peled, 1999, Dis. Com. Geo. • Converting into 2D problem • Varadarajan, Agarwal, 1997 • Aleksandrov et al., 2003, FCT • S. Har-Peled, 1999, SIAM, J. Com

  7. Constructing Approximate Shortest Pahs Maps

  8. Fast marching method • Theory Base • Process

  9. Algorithm Implementation • Lanthier et al., 1997, ACM • Kaneva, O'Rourke, 2000, Proc. of the 12th Canadian Conference on Computational Geometry • Surazhsky et al., 2005, ACM • Common conclusion: • Exact algorithms are space-consuming

  10. My current work • Improve Chen & Han’s algorithm • Implement CH algorithm fully • Make comparison between them • Apply ICH into LESP • Make comparison between MMP and the improved CH algorithm • Segment polyhedral surface and find shortest paths step by step • Heuristically compute leve by level • Find LESP with mountain climbing

More Related