10 likes | 80 Views
Enhance your gameplay in Dominant Species with this player aid to secure victory by scoring the most VPs through strategic species placement on the best tiles during Domination and at the end of the game. Learn survival tactics, dominate elements, and master key actions in this intricate board game.
E N D
Dominant Species – Teaching / Player Aid Winner = Most VPs “Species” = Cube Best scoring during Phase XII (Domination) and at End of Game. Most Species (FCO breaks ties) on Best Tiles (Sea, Wetland, Savannah) (Ice Age [game end trigger] gives Bonus for Dominance Markers.) Other VPs usually scored as “Bonus VPs” (per chart – arithmetic prog.) *** Survival: During reset phase total MOST Species on all Tundras Bonus VPs based on number of different Tundra tiles occupied. Endangered = DEAD at end of turn. (Mammals save ONE.) (No Element [L] match) *** CANNOT Dominate Elements – placed at vertices of hexes Dominance – having 1+ species on tile where your Animal matches MORE(& at least ONE) Elements (figure a dot-product) Phases / Actions: (Forward & Reverse Order) Actions are voluntary! p.9 I. Initiative – Move ONE forward. Move this AP! II. Adaptation – Add L from ABox to ACard. (Dangerous 1 of 2 [III.]) III. Regression – For@ L TYPE, lose 1 L on ACard – AP saves 1 IV. Abundance – Add L to Map. (Not use → Wasteland) V. Wasteland – Action remove 1 L Left L's, lose All from Tundra. VI. Depletion – Remove 1 L from Map (that is in Dep. Box). XII. Domination – Score 1 unscored! Dominant on tile must get Card XI. Competition - 1@type (->3) w/You – Eliminate 1 other X. Migration – Move number of Species to Adjacent (Birds 2 tiles) IX. Wanderlust – Pick Face Up new Tile & MAY select 1 Element (Bonus for Adj.) *** FCO – May move any/all to new. VIII. Speciation – Pick corresponding L Type on map – add +3/+2/+1 VII. Glaciation – One per turn (w/preload) – Drop Tundra (Bonus) All Species out (to owner), 1@ back. (Remove L w/3 Tundra) FCO – Food Chain Order ACard – Animal Card